[Recruiting] Playtesters for Technology Ruleset


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Okay, looking over the thread, there are 10 people interested thus far.

doghead
The Hanged Man
Nac Mac Feegle
Caliber
Ghostknight
tm_supreme
IdentityCrisis
Hector_Brimstone
Jarval
Kajamba Lion

Of those 10, there are 2 willing to be DMs... which would make 2 groups of 4.

I think that sounds good. :)

Of the 10 above, Ghostknight and doghead are willing to DM. So if you two would select the 4 players for your groups (using whatever method you'd like - by discussion, by whoever posts first, by taking turns selecting, etc), I'll give you the sites for the yahoo groups where these playtests will take place.

For others who may be interested - this doesn't mean I'm done recruiting! ;) If you're interested, post your interest, and if you're looking to be a player, DM, or either; when there gets to be 4 or 5 with a DM available (so 5 or 6 people), I may start up another playtest group.
 
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Well, I don't have preferences player wise - will post daily during the week, but not on weekends. My PbP games are more RP oriented (but we will obviously have combat, especially considering the fact that we need to playtest the rules!)

So those wanting to have moi as DM, sign up!

Once we have four players I will create an OOC thread. Once we have a rules set from Gnomeworks, the RG thread.

Anyone wanting to send me email- send it to

m l i p s h i t z @ fnb.co.za

(yep, Eric's grandmother gets upset with my surname! Just remove the spaces.)
 

I'm thinking of running some of mini-adventures from the Wizards site. If you are familier with these, then going with Ghostknight is obviously one option. But I don't really mind if you don't.

I'll probably start low. If its OK with Gnomeworks, I'd like to bump the characters up through a series of levels. Do an adventure. Take another level or two. Do another adventure. Repeat as necessary.

Over to you.
 

Which leads to a question to Gnomeworks- how do you want to run these playtests- both doghead and I starting wiht low levels, or would you like one at low, the other at medium to high? Both at low gives a better feel for core rules, high to medium tests the changes to feats/spells a lot more extensively....
 

doghead - the "adventure, skip some levels, adventure" thing sounds alright to me.

Ghostknight
Which leads to a question to Gnomeworks- how do you want to run these playtests- both doghead and I starting wiht low levels, or would you like one at low, the other at medium to high? Both at low gives a better feel for core rules, high to medium tests the changes to feats/spells a lot more extensively....

Well, I think that - with doghead's idea - they'll get to the higher levels a little faster than normal.

I think that both games should start at first level... with doghead's plan, that group will reach higher levels faster, so that info will get tested. Later than sooner, true, but there is time.

So, if you (Ghostknight) would run a game that starts at first and goes through each level normally, and doghead starts at first (or second, if you'd [doghead] prefer - that might be a good idea, too), that should give us a good start. If changes need to be made later to that setup, we can do that later. ;)
 

Thats fine by me. All I need now is setting info to start designing an adventure. I generally prefer to use my own than something somebody else designed (easier to wing it when characters go off in unexpeted directions- abd dang gummit players ALWAYS do that- no respect for event timelines or locations!)
 

Setting info? Hmm... make something up? ;)

I really don't have anything like that for you. This thing was designed so that it can - in theory - be dropped into any campaign. So I'll let you make the decision on setting... ;)
 

Ok- well then players signing up with me will choose one of the following-

  1. standard fantasy world which has finally reached the industrial age
  2. Industrial era where magic has reawakened (SHadowrun type= people are more comfortable with technology and magic is the new boy on the block)
  3. Post cataclysm- world magic level has dropped and people have moved to technology to enhance the magic that they feel has become fataly weakened
  4. Post technology cataclysm- ley points were over exposed due to "aether" devices and other esoterica, releasing magic and wreaking havoc (ala Rifts, but industrail age technology rather advanced technology)
  5. Or, last but not least, a world where the two have existed co-equally for millenia. Vast merchant houses effectively control the world and the characters are pawns (no, no, loyal servitors- you have bene told not ti use that word!) of one of these merchant houses - far more RP/political intrigue based.

    And Gnomeworks gets first vote as to which of these is a preferred play test environment!
 

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