Old Fezziwig
Thanks for the sour persimmons, cousin.
I'll second Jarval -- I'm open to whichever game wants me. I have no real preference as far as levels or not. Let me know.
Nick
Nick
Keith Baker said:Ultimately, belief in a deity is a matter of faith. Each deity represents an ideal and espouses a certain code and approach to life. When you embrace the path of a god, you become part of a community in the mortal world. Perhaps, if you are deeply spiritual, you will gain the power to perform miracles of divine magic.
Keith Baker said:Arcane magic is seen as a science. It is a force that can be controlled through formula and incantation. Divine magic is quite different: it is a miracle of faith. True clerics are rare. They are the crusaders of the church, skilled in battle and capable of channeling the power of their deity. The vast majority of priests are experts who possess no spellcasting ability whatsoever. An average religious expert might possess Knowledge (religion), Knowledge (History), Heal, Diplomacy, and Sense Motive, and use these skills to provide spiritual guidance to her community. Most divine spellcasters are adepts, just as most arcane spellcasters are magewrights. A cleric of any level is a remarkable figure.
doghead
GW. I've kinda been assuming that your ruleset includes rules for firearms. Is that the case?
doghead
And btw, as this is you baby, all of the above is written with the understanding that you have the final say in all things. I've just been cutting lose a bit. Hope that its not a problem.