[Recruiting] Playtesters for Technology Ruleset

I'll second Jarval -- I'm open to whichever game wants me. I have no real preference as far as levels or not. Let me know.

Nick
 

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Hey doghead, you making me blush wothall that praise!

Seriously though, ideas 2 and 4 are just adaptations of other games I have run over the years. Having played RPGS since 1979 means that I have experience with lots of different systems- I mean those ideas are based on Shadowrun and Rifts. Idea 3 is something I used on players once in a low magic setting (gave up on it- turns out that we all liked normal style moe unless in a different system- seemed a good way to ressurect this- normal magic with epic magic previously combined with technolofy rules- a backwards version of idea 1 almost).


As for players- Welcome aboard tm. Others- you really do need to decide- I mean what are us poor DMs to do, just co-opt you?

Setting idea:

Wel people seem to like idea 5 so lets go for that. Character creation will be on a 32 point buy (my players accuse me of being a RBDM, but I'm not- look at my games here- no ones died yet (OK, so one group of low level characters is in the same room as a devil that failed at leading a coup on the sixth level of hell- their own fault if they want to go chasing after bit players too soon! And they will all walk out of there- they just need to agree to work for him- simple really :lol: )

Other than that I am looking at a structure where the world is balkanised (simply means lots of different kingdoms/baronies/free cities etc- no homogenisation between them), with five major merchant houses essentially controlling everyone. They tie things together, make sure profits flow and outside of that- well who gives a damn, as long as the profits flow!

I have started an OOC thread to start putting ideas down- everyone is welcome to contribute- since this is not something I have been planning on I will start working on the overall background structure and then detail outwards. Everyone who wants to play just check in there, everyone else, feel free to post ideas to build this up. (maybe even start a second ooc thread where the players are out if enough people are getting together to throw ideas out...)
 

Well, variety is the spice of life, and I'm already in two games run by doghead (which are very fun), so I think I'll go with ghostknight. I'll switch over to his OOC thread now.
 

Et tu Nacus! :D

Actually, I would have done the same. Too much of a good thing and all that ...

I was poking around the wizards sight and I ran across this piece on religion in the Eberron section. It got me thinking.

A monotheistic setting.

In the center of every town is the church. Immutable. Unshakable. Enduring. It is a beacon of hope in a dark world. It is a rock of stability in a world of shifting alliences, flowing boarders, fickle governance. It protects the weak. It legitimises the mighty.

The message is simple. Be to others as you would have them be to you. But on top of that foundation is layered a grand sprawing edifice of commentry. The Holy Book. An edifice that has over time been used to justify just about every vice know to man.

This is the church. An institution created to revere a perfect creator by the most everso imperfect of its creations. Greed. Ambition. Pride. Vanity. Cruelty. They can all be found in the hearts of the servants of god. If one were only able to look.


Keith Baker said:
Ultimately, belief in a deity is a matter of faith. Each deity represents an ideal and espouses a certain code and approach to life. When you embrace the path of a god, you become part of a community in the mortal world. Perhaps, if you are deeply spiritual, you will gain the power to perform miracles of divine magic.

You can't see god. You can't pop into his plane and have a chat. Or attempt to duff him up. You can't know god. So who (to steal a line from Ken) do you commune with? This question is, and has been a source of debate since the beginnings of the church. But the most common belief is that, as god is everything, whatever the mechanism, you commune with god, ultimately.

Keith Baker said:
Arcane magic is seen as a science. It is a force that can be controlled through formula and incantation. Divine magic is quite different: it is a miracle of faith. True clerics are rare. They are the crusaders of the church, skilled in battle and capable of channeling the power of their deity. The vast majority of priests are experts who possess no spellcasting ability whatsoever. An average religious expert might possess Knowledge (religion), Knowledge (History), Heal, Diplomacy, and Sense Motive, and use these skills to provide spiritual guidance to her community. Most divine spellcasters are adepts, just as most arcane spellcasters are magewrights. A cleric of any level is a remarkable figure.

Consider this lifted as well.

If we go with this, then I was thinking that the church would be the central figure in our group. Each character would have some tie to it. Perhaps as a cleric. Perhaps as a member of the Church Militant - the martial orders of the church, a paladin, but not necessarily. Perhaps as a scholar, as a or monk. But perhaps it is a begrudged obligation - a debt owed. Or service freely given by a lay member out of faith and piety. Or perhaps it is a means to an end - power, knowledge, revenge. Take you pick.

The actual role of the church in the different games will vary. Sometimes it may be your patron. Other times it may just be a way to have you in a certain place at a certain time. Being connected to the church will bring with it certain obligations and constraints. But also some support and authority.

OK. Let me know what you think. Its just an idea, but I'd like to get something decided quickly. So speak now or forever hold your peace. Shall we say by Monday?

the head of the dog
 
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some thoughts from the head

At this point I see the setting as largely humo-centric. I don't want to put restrictions on the races, but I would prefer a majority of humans in the party. I think. Yes. I think. I'm a bit of an old fart. So things like Halfling Paladins and Dwarf Monks make my toes curl. Of course you can take one if you wish. I'm not trying to disuade anyone or anything ... ;)

There is only one church, it is divided into three main factions: the High Church, the Reform Church and the Pure Church. All of them submit, nominally, to the authority of the Pontificus (or something like that). For the first time in church history -- well yes, apart from that time when there were three Pontificii -- the Pontificus -- ok yeah, and that time when Emperor Nacus took the title by force of arms -- is not a member of the -- no, the time when there was no Pontificus because some idiot plane shifted the Dominion of God to some place or another does not count, would you shut up please -- High Church. An alliance of Reform and Pure has placed a member of the Pure Church in The Big Chair. Its not a situation that the High Church intends to allow to continue for long, or happen again, however.

The are several monastic orders: the Brown monks, the Grey monks and the Black monks. Members of these orders may be of any class, including Monks (but without the funky oriental weapons). Black monks are the exception. They don't go in for that whole ascetic, denial of the flesh thing.

Dwarves have their own gods. Yeah I know. Don't get a dwarven cleric and a human priest started on that one.

Halflings don't have gods. They have animal spirits and druids.

Gnome worship money.

Elves worship themselves.

OK. I'm just shooting off ideas here. Conversation starters, like. But remember, by Monday.

the head of the dog
 

GW. I've kinda been assuming that your ruleset includes rules for firearms. Is that the case?

And btw, as this is you baby, all of the above is written with the understanding that you have the final say in all things. I've just been cutting lose a bit. Hope that its not a problem.
 

doghead
GW. I've kinda been assuming that your ruleset includes rules for firearms. Is that the case?

Yep, they are included.

doghead
And btw, as this is you baby, all of the above is written with the understanding that you have the final say in all things. I've just been cutting lose a bit. Hope that its not a problem.

Looks fine to me. :) Though I am curious how technology ties into what you're doing there... ;)
 

I'm open to being co-opted. But, for the sake of rushing things along, I'll hop into doghead's game. The monotheism is what got me.

Nick
 

I suppose, broadly speaking, I have been visualising a kind of pre-victorian style society. I've been reading a book of Irish folk and fairy tales and the tales form later times have a nice feel to them - technology, primitive industrialisation is in evidence, but so are were-creatures, banshees and magic - both divine and arcane. Both are real for the ordinary person. But not common.

Actually, I was more concerned about how to ensure that the traditional fantasy elements (races, monsters and magic) have a realistic place without been confined to the dark secret places.

I'll be able to be much more specific when I see the ruleset.

PS: Nice work with Troi's dream.
 

Hey Kajamba Lion

Welcome aboard.

Please feel free (and this goes to all who follow) to throw up ideas and suggestions. I work much better a dynamic setting. Put me in a room by myself with a pen and a sheaf of paper and .... well, better not to think about it.

the head of the dog.
 

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