Neuronin
First Post
Recruitment ends July 20th, or when group is full.
Introduction:
INTO THE INFINITE FLAMES
It has been a decade since the brutal Mandalorians began conquering star systems beyond the Galactic Republic's reach, and the aged titan trembles with fear at the possibility of intragalactic war so soon after the disastrous Great Sith War.
Their motives as mysterious and shadowy as their tactics, the warrior-clans of the Mando'ade slowly tighten the noose around the Republic's neck, while the Jedi Knights advise caution and restraint, while hawks and doves in the Galactic Senate uselessly argue over the fate of trillions.
Meanwhile, over the decaying and riotous Outer Rim planet of Taris, fate brings a group of unlikely allies together in the face of coming war...
The Big Idea:
"Into the Infinite Flames" will be a Star Wars campaign for 3-4 players, taking place during the Knights of the Old Republic era. Against the background of the impending Mandalorian Wars, players will take on the roles of inexperienced heroes (willing or reluctant, but heroes undeniably) faced with danger and adventure across a war-torn galaxy.
Characters (4-5):
Characters begin at 1st level.
Ability scores are generated by the Planned Generation method, but you have 30 points to work with rather than 25.
Your character, regardless of origin within the Republic, on the Fringe, or as a Mandalorian, can be of any available species. However, the following species have yet to be discovered or have yet to develop their own space-faring technologies, and are thus forbidden: Cerean, Chistori, Ewok, Gungan, Kel Dor.
Choose any class, and feel free to use any talents, feats, and powers (including those from Starships of the Galaxy and Threats of the Galaxy), with the exception of the Jensaarai Defender, Dathomiri Witch and any Dark Side abilities. Characters in this game, even if reluctant, are going to be heroes. The allure of the Dark Side will be present, however, so a tragic descent into evil will be possible, as the story unfolds.
Characters may not have a Destiny at 1st level, they will be earned through role-playing during the campaign.
Characters will have maximum starting credits, and may purchase whatever they can afford, which will not include starships. Again, such will be earned through play.
Finally, have some history for your character. Is he a young Republic officer, assigned to a ship patrolling Taris? Is she a young Mandalorian scout, assigned to gather intelligence beyond Mandalorian space? Is your character a Jedi padawan with a spotless record until the call to adventure came, or a small-time thug with aspirations of nobility and prestige? So long as it puts you at Taris, and leaves at least some room for heroism (Han Solo, anyone?), it'll work great!
Please submit a character sheet with your history for consideration, and allow yours truly a small amount of lee-way with character history to spur the game on.
Approved Characters:
Styrke (Nightbreeze's Human Jedi)
Fornus Vail (Lobo Lurker's Twi'lek Scout)
Belloc Sinde (ShaggySpellsword's Human Noble)
Introduction:
INTO THE INFINITE FLAMES
It has been a decade since the brutal Mandalorians began conquering star systems beyond the Galactic Republic's reach, and the aged titan trembles with fear at the possibility of intragalactic war so soon after the disastrous Great Sith War.
Their motives as mysterious and shadowy as their tactics, the warrior-clans of the Mando'ade slowly tighten the noose around the Republic's neck, while the Jedi Knights advise caution and restraint, while hawks and doves in the Galactic Senate uselessly argue over the fate of trillions.
Meanwhile, over the decaying and riotous Outer Rim planet of Taris, fate brings a group of unlikely allies together in the face of coming war...
The Big Idea:
"Into the Infinite Flames" will be a Star Wars campaign for 3-4 players, taking place during the Knights of the Old Republic era. Against the background of the impending Mandalorian Wars, players will take on the roles of inexperienced heroes (willing or reluctant, but heroes undeniably) faced with danger and adventure across a war-torn galaxy.
Characters (4-5):
Characters begin at 1st level.
Ability scores are generated by the Planned Generation method, but you have 30 points to work with rather than 25.
Your character, regardless of origin within the Republic, on the Fringe, or as a Mandalorian, can be of any available species. However, the following species have yet to be discovered or have yet to develop their own space-faring technologies, and are thus forbidden: Cerean, Chistori, Ewok, Gungan, Kel Dor.
Choose any class, and feel free to use any talents, feats, and powers (including those from Starships of the Galaxy and Threats of the Galaxy), with the exception of the Jensaarai Defender, Dathomiri Witch and any Dark Side abilities. Characters in this game, even if reluctant, are going to be heroes. The allure of the Dark Side will be present, however, so a tragic descent into evil will be possible, as the story unfolds.
Characters may not have a Destiny at 1st level, they will be earned through role-playing during the campaign.
Characters will have maximum starting credits, and may purchase whatever they can afford, which will not include starships. Again, such will be earned through play.
Finally, have some history for your character. Is he a young Republic officer, assigned to a ship patrolling Taris? Is she a young Mandalorian scout, assigned to gather intelligence beyond Mandalorian space? Is your character a Jedi padawan with a spotless record until the call to adventure came, or a small-time thug with aspirations of nobility and prestige? So long as it puts you at Taris, and leaves at least some room for heroism (Han Solo, anyone?), it'll work great!
Please submit a character sheet with your history for consideration, and allow yours truly a small amount of lee-way with character history to spur the game on.
Approved Characters:
Styrke (Nightbreeze's Human Jedi)
Fornus Vail (Lobo Lurker's Twi'lek Scout)
Belloc Sinde (ShaggySpellsword's Human Noble)
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