Spawn of Khyber/LEB Judge
The Thaliost Six was not prepared for what had found them in the remote wilderness of the Morr Mountains. A plague of undead that caused all who fell to them to rise again and continue to hunger. Wolves stalk the woods, and there are tales of a dark ritual by witches to summon an evil power. And above it all, the Curse that started at the dread Castle lingers.
IC: Ch. I, Ch. II | OOC: Ch. I, Ch. II | RG
My Eberron Expedition to Castle Ravenloft game is recruiting again! We have lost our big-boom druid and are looking for a AoE replacement type character. Recruiting is a bit constrained as the valley is a closed environment. See the details below for more info.
One PCs to join the extant group of four. Character level will be 7th. Looking for an AoE type character: Big-Boom druid, wizard, or artificer.
An Eberron mystery and horror themed campaign based upon the recently released Expedition to Castle Ravenloft. Important: If you have played the original I6 (Castle Ravenloft) let me know as there are strong similarities (but important differences) between the two!
I try post at minimum once ever other day, with one post per day a goal for me. This is to keep the game flowing and interest/momentum high. Players should endeavor to be able to follow a similar once-per or every-other day routine with the expectation that I will NPC inactive players (especially in combat). I will only strongly consider folks with a strong track record of keeping with adventures!
Here, of course! Here being ENWorld.
Replacement for dropped out players.
Recruitment is limited to the NPCs or base background listed below. Other than the guidelines listed, feel free to expand or tweak as you see fit (subject to final approval). This is to make sure the PC fits with the current storyline. Possible choices:
- Returning Shaman (Druid) A former leader of the reclusive shifter population (that was turned into werewolved and corrupted by a mad fey in the area), the shaman seeks out those that freed their people though at terrible cost. Seeks to end the Curse in the valley as revenge for the corruption of its people. Focus should be on AoE like effects, not single combat (we have takes for that).
- Time to Step Up (Artificer) One of the artificers supporting the Expedition's caravan, your character has seen too much death and tragedy. The character is upset for some reason with the caravan's leaders and seeks out the PCs to do what is needed. Should be blastificer build.
- Rebel Witch (Wizard) Your family had always studied less savory arts in the Valley, though not openly enough to be persecuted. Then some of your group or enemies of them were corrupted by the Green Lady's mad scheme to summon a fiend to break the curse. Knowing the others in the village would see you no different from them, you seek the PCs to "clear your name" and perhaps put an end to the dangers in the valley if they are mad enough to do so.
If someone suggests a background that fits one of the three types of character, I will consider it but the choices above are strongly preferred over others.
To submit for a slot, please let me know who you would choose and how you would make the character your own (i.e., quirks, distinguishing abilities, etc.). Do not provide a character sheet, just a concept sketch. In addition, provide a link to any games you have played in or run here on ENWorld, if any. All of these together will help paint a picture of your overall concept and how it would be executed. Keep in mind the Eberron-feel of your concepts, though players with no knowledge of Eberron can be brought up to speed as necessary.
To simplify the creation of concepts, the following will be allowed during final character creation: Core, the Complete Series (including Complete Mage), the PHBII, the DMGII, all Eberron books, and Heroes of Horror. However, do not dwell too much on mechanics at this stage. Try not to go with too esoteric of a concept unless you can really justify it. Keep in mind that this game will not involve the Dreaming Dark, making Kalashtar and their ilk a hard sell.
Players will be picked based upon the cohesion of the concepts to form a group, and the "fun-to-play-with" factor of the ideas.
I will hold recruitment open at least a week.
Looking forward to it!