GWolf: I definitely like the changes... Nothing too powerful, but still useful cool stuff that fits the character. (Meticulous Memory, for instance, is just a nice ability -- in no way over-powering, but still really frickin useful.)
One thing: I'd change the time stop ability a little, so that it doesn't work exactly like time stop... The fact that time stop doesn't allow attacks is kind of a hindrance -- If I were to restat it, I'd say 1/day, you can take 1 + Wis modifier rounds of action as one full round action, if you understand what I mean. If you want 2/day, specify that it can only be used while during "The Way" (which makes sense), and that the extra standard action for the Way does not apply to rounds gained through the Time Release ability... As an extraordinary ability, it seems to fit more to act really lightning-quick than necessarily to step outside of time.
If you prefer it as is, though, that would be fine with me -- just thought I'd make the suggestion.
Also, is there a reason there's no Way 3/day at fifth level? You can feel free to add that in -- it improves continuity, and doesn't throw off the power level much (considering it's an ability you can already use)
(Edit: Oh, if you change Time Release, be sure to leave in some flavor text about "how it works" -- ie, is he slowing down time, or just speeding up himself? It makes some difference, since I do want to be able to work loosely with these rules -- for instance, if at some point you encounter a villain who is able to control time, that ability may or may not be countered. It will also effect how you'll be able to use the ability, if you want to slip from the rules a little -- like spending that round focused on charging someone while dodging through a hail of bullets, or something. The charging might only count as one round of action, and the unused rounds can be subbed out to account for you avoiding bullets, giving an ad hoc +2 dodge bonus each or somesuch.)