NapoleonicSoup
First Post
If possible I would like to play a Warlock, Char sheet coming tomorrow.
[B]Name:[/B] Darius Sharpe
[B]Class:[/B] Warblade 5
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] Kord
[B]Str:[/B] 16 +3 [B]Level:[/B] 5 [B]XP[/B]: 12250
[B]Dex:[/B] 14 +2 [B]BAB:[/B] +5 [B]HP:[/B] 53 (1d12+5)
[B]Con:[/B] 12 +1 [B]Grapple:[/B] +8 [B]Dmg Red:[/B] None
[B]Int:[/B] 14 +2 [B]Speed:[/B] 30' [B]Spell Res:[/B] None
[B]Wis:[/B] 11 +0 [B]Init:[/B] +5 [B]Spell Save:[/B]
[B]Cha:[/B] 12 +1 [B]ACP:[/B] -0 [B]Spell Fail:[/B] 0%
[B]Craft Points:[/B]
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +2 +2 +0 +0 +X 19
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 17
[B] Base Mod Misc Total[/B]
[B]Fort:[/B] 4 +1 +0 +6
[B]Ref:[/B] 1 +2 +2 +5
[B]Will:[/B] 1 +0 +0 +1
[B]Notes:[/B] Battle Clarity (Ex) - Class Ability
[B]Weapon Attack Damage Critical[/B]
Longsword +1 +10 1d8+5 19-20/x2
Spike Guanlets +8 1d4+3 20/x2
Heavy Shield Spikes +8 1d6+3 20/x2
Throwing Axe +7 1d6+3 20/x2 10 feet
[B]Notes:[/B] Battle Ardor (Ex) +2 to confirm Crtical
Longsword +1
[B]Languages:[/B] Common, Goblin
[B]Abilities:[/B] Weapon and Armor Proficiency (Simple & Martial Melee Weapon/Light & Medium Armor
and all shields except tower), Manuevers, Stances, Battle Clarity (Ex), Weapon Aptitude (Ex),
Uncanny Dodge (Ex),Battle Ardor (Ex)
[B]Feats: [/B] Weapon Focus (Longsword), Improved Intitative, Ironheart Aura, Blade Meditation*
[B]Manuevers Readied [/B] 4
[B]Manuevers Known[/B] 1st - 3 2nd - 2 3rd -1
1st - Steel Wind (Strike)*, Steel Strike (Strike)*, Sudden Leap (Boost)
2nd - Wall of Blades (Counter), Rabid Wolf Strike (Strike)
3rd - Exorsicm of Steel (Strike)*
*- +1 Damage
[B]Stances Known:[/B] 2
1st - Punishing Stance
3rd - Absolute Steel Stance
[B]Skill Points:[/B] 42 [B]Max Ranks:[/B] 8/4
[B]Skills Ranks Mod Misc Total[/B]
Balance 6 +2 +4 +12
Climb 2 +3 +5
Concentration 2 +2 +4
Diplomacy 4 +1 +5
Intimidate 6 +1 +7
Jump 6 +3 +2 +11
Knowledge (History) 6 +2 +8
Martial Lore 4 +2 +6
Tumble 6 +2 +2 +10
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
Longsword +1 2315gp 4 lb
Elven Chainmail 4150gp 20lb
Handy Haversack 2000gp 2 lb
Heavy Steel Shield 30 gp 20lb
Spiked Gaunlets 10 gp 2 lb
Throwing Axe (2) 16 gp 4 lb
Belt Pouch 1 gp .5lb
Bedroll 1 sp 1 lb
Flint & Steel 1 gp -
Silk Rope 10 gp 5 lb
Everburning Torch 110 gp 1 lb
Trail Rations 10 days 5 gp 10lb
Waterskin 1 gp 4 lb
Cure Light Wounds (4) 200 gp -
[B]Total Weight:[/B]73.5lb/52lb [B]Money:[/B] 150gp 9sp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 76 153 230 230 1150
[B]Age:[/B] 20
[B]Height:[/B] 6' 3"
[B]Weight:[/B] 171
[B]Eyes:[/B] Green
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Olive
[B]Name: Andreena Colvin[/B]
[B]Class:[/B] Ranger 1 / cleric 2 / half-elf paragon 2
[B]Race:[/B] half-elf
[B]Size:[/B] m
[B]Gender:[/B] f
[B]Alignment:[/B] neutral good
[B]Deity:[/B] Ehlonna ([B]Domains:[/B] Good, Plant)
[B]Str:[/B] 13 +1 [B]Level:[/B] 5 [B]XP[/B]: 12500
[B]Dex:[/B] 12 +1 [B]BAB:[/B] +3 [B]HP:[/B] 31 (5d8+5)
[B]Con:[/B] 12 +1 [B]Grapple:[/B] +3 [B]Dmg Red:[/B] None
[B]Int:[/B] 15 +2 [B]Speed:[/B] 20' [B]Spell Res:[/B] None
[B]Wis:[/B] 18 +4 [B]Init:[/B] +1 [B]Spell Save:[/B] XX
[B]Cha:[/B] 16 +3 [B]ACP:[/B] -5 [B]Spell Fail:[/B] X%
[B]Craft Points:[/B] XXX
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +7 +2 +1 +0 +0 +0 20
[B]Touch:[/B] 11 [B]Flatfooted:[/B] 19
[B] Base Mod Misc Total[/B]
[B]Fort:[/B] 5 +1 +6
[B]Ref:[/B] 5 +1 +6
[B]Will:[/B] 3 +4 +7
[B]Notes: [/b]
[B]Weapon Attack Damage Critical[/B]
+1 bastard sword "Meishnaer" +5 1d10+2 19-20/*2
mw shortsword +5 1d6+1 19-20/*2
mw dagger +5 1d4+1 19-20/*2
mw mighty comp longbow +5 1d8+1 20/*3
[B]Notes:[/B]
[B]Languages:[/B] Common, elven, celestial, sylvan
[B]Abilities:[/B] turn undead level 2, rebuke plants level 2, good spells at +1 level, knowledge (nature) cleric class skill,
elven vision (+2 to spot and search), persuasion (+3 bonus to diplomacy and gather info, +2 to all other cha-based skills)
divided ancestry (may take levels in elf paragon or human paragon, but not both), favored enemy giants +1, wild empathy +2
[B]Feats: [/B] exotic weapon (bastard sword), jack of all trades, practiced spellcaster, track
[B]Spells prepared[/B] (Save DC 14 + spell level; 4/3+1/2+1): 0 - 4, create water, detect magic, light, read magic; 1st - 3+1, bless, entropic shield,
remove fear, protection from evil (D); 2nd - 2+1, barkskin (D), hold person, sound burst
[B]Skill Points:[/B] XX [B]Max Ranks:[/B] X/X
[B]Skills Ranks Mod Misc Total[/B]
concentration 4 +1 0 +5
craft (carpentry) 2 +2 +2 +6
craft (painting) 2 +2 +2 +6
knowledge (nature) 4 +2 +6
listen 6 +4 +1 +11
profession (herbalist) 1 +4 +5
profession (innkeeper) 1 +4 +5
profession (sailor) 1 +4 +5
profession (scribe) 1 +4 +5
search 4 +2 +2 +8
spot 4 +4 +2 +10
survival 4 +4 +8
knowledge (religion) 4 +2 +6
diplomacy 5 +3 +3 +11
perform (dance) 2 +3 +2 +7
perform (stringed instruments)2 +3 +4 +9
bluff 3 +3 +2 +8
spellcraft 4 +2 +6
[B]Notes: may use any skill, even untrained skills, due to jack of all trades feat[/B]
[B]Equipment: Cost Weight[/B]
bastard sword +1 "Meishnaer" 2335gp 6lb
mw short sword 310gp 2lb
mw dagger 302gp 1 lb
mw mighty composite longbow +1 str 500gp 3lb
+1 banded mail 1400gp 35lb
+1 light steel shield 1159gp 6lb
40 arrows 2 gp 6lb
handy haversack 2000 gp 5lb
potion of barkskin +2 300 gp*
3 potions of shield of faith +2 150 gp*
3 potions of cure light wounds 150 gp*
bedroll 1 sp 5 lb*
3 days trail rations 15 sp 3lb*
waterskin 1 gp 4lb*
sack 1 sp 0.5 lb
flint and steel 1 gp
travelers outfit free 0lb
clerics vestment 5 gp 6lb*
silver holy symbol (ehlonna) 25 gp 1 lb
leather armor 10 gp 15 lb*
mw carpentry tools 55 gp 5lb*
mw painter's tools 55 gp 5lb*
mw violin 100 gp 3 lb*
116 GP 3 SP 2.5lb*
[B]Total Weight:[/B]114lb, 65.5 carried, 48.5 in haversack [B]Money:[/B] 116gp 3sp 0cp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 50 100 150 300 750
[B]Age:24[/B]
[B]Height:5'1[/B]
[B]Weight:105[/B]
[B]Eyes:brown[/B]
[B]Hair:brown[/B]
[B]Skin:light[/B]
Mr_Spicoli said:Very interested, been wanting to play this campaign for a while now. What would be a more useful class for this campaign? It looks like there is at least one arcane spellcaster and a warlock, we don't want to overlap on classes correct?
If it is alright to play another arcane spellcaster I would like to play a mage prepping for Mystic Thuerge mage/cleric prestige class. Otherwise considering a Warmage for an arcane class.
If it is better idea to play another type of class, then I would like to play either a Paladin or Favored Soul with high diplomacy skill.
Any guidance before I post a character?
Moonstone Spider said:Chalk me up as interested. I think I'd like to try playing a ninja, but I don't like the flavor text for them so I put together this backstory, tell me if it's too comedic to fit this game:
Velka:
Velka's history is always going to be entertwined with the dragon that raised him, the legendary Athaaz, known throughout the world as the stupidest dragon who ever lived. Velka was stolen by Athaaz while in a yellow basket, which Athaaz thought was made of gold. A few hours later the hungry baby kicked the lid off the basket.
Athaaz was so pleased. Proof that Athaaz was so Virile, and his seed so Potent, that he didn't even need a female Dragon to produce eggs. And Athaaz hatchling! So mighty it already knew how to cast permanent polymorph spells on itself while still in the egg!
So Athaaz tried to raise Velka and train him to be a good dragon, which didn't work particularly well, especially since Athaaz forgot who Velka was frequently. Inside Athaaz' lair (A pit around two feet deep and fifty feet wide) Velka developed supernatural survival and stealth skills to survive Athaaz' frequent battles with his own tail, and learned a great deal about dealing with locks (Because Athaaz frequently stole chests and couldn't get them open) and traps (Athaaz was planning to be ready for his tail the next time it showed up). Eventually (inevitably) Athaaz got himself killed in an epic battle (His tail apparently got several good hits in, and Athaaz was caught in his own fireball counterstrike) and Velka inherited Athaaz' treasure. This turned out to be mostly iron cauldrons because Athaaz had the crazy notion that iron cauldrons become more valuable when chopped up for scrap metal. Velka was left with a handful of treasure, no connections, and no useful life skills except hiding and disabling the traps. There's pretty much only one profession you can take with those skills. . .