We don't use "initiative counts" to time combat, because they're meaningless. Everybody just gets a card with their sequence number-- the fastest player gets a number 1, the next fastest gets a 2, and so on.Infiniti2000 said:No initiative counts? Wha? Do you mean not at all or not recorded after rolled?
All that matters is the order of action. If you rolled a 13 and I rolled a 12, you go first. If you rolled a 30 and I rolled a -2, you still go first-- you don't get "more first" because of a big disparity. So we just record that you get to act before me on the first round, and from then on ignore whatever the rolled totals were.
This makes sequencing more convenient for the DM because he only needs to do the initiative countdown once. No more "Anyone go above 20? At 20? 19? 18?..." every single round; he just calls for number 1, then number 2, and everybody knows exactly who goes when.
Delaying and readying are slightly more complicated, because the order changes, but you quickly get used to it.