darklight
First Post
Originally Posted by mythusmage
A roleplaying game is a pastime where the participants assume the role of characters in an imaginary setting; with a set of mechanics that perform the following functons:
1. Describe characters and the creation thereof.
2. Describe the setting the characters live in.
3. Describe how characters and setting interact.
4. Describe conflict resolution. Where conflict can be described as any situation where an action can fail.
This suggests to me, that what you want is a simulation in which people get to live part of their lives as different characters. Is this correct?
On another note, if I understand correctly, you say that conflict between pc's and npc's does not constitute a competition, because pc's and npc's are 'removed' from the players/DM. Would you also say that when Chess Champion Kasparov played "Deep Thought" it wasn't a competition, because Deep Thought, being the work of a team of programmers was 'removed' from the programmers themselves? Or, if I make an autonomous killer robot and makes it fight against a robot made by someone else, it's not a competition, because it's 'removed'?
While I agree with you, that rpg's are generally not a direct competition between players and the DM (since the DM can throw in any number of monsters he wishes, it wouldn't really work) I think your reasoning is a lot less than solid.
And, as many others have noted, you still haven't put forth any concrete suggestions as to exactly how you want to change the way we describe our beloved game!
darklight
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