Umbran said:You are correct that role playing games can be much more than games. They can stretch a great distance over into live-action role playing...
Not what I'm looking for. The problem I see with RPGs is how they are viewed, and used in the RPH as a whole. No need to expand into live-action roleplaying at all. RPGs could gain a wider audience if they did would they do best better, instead of trying to emulate entirely different forms of entertainment. And that includes games as games.
It comes down to how designers etc. view the hobby, and how they present their contributions thereto.
Technically, the definition of "hobby" fits. However, it has altogether the wrong connotations. As others have pointed out, it has connotations of extreme amounts of time, effort, and money placed into the activity. Furthermore, I expect that the activities that most people think of when they hear the word "hobby" are not particularly dynamic. They think of coin collecting, railroad models, birdwatching, and suchlike. If you're trying to attract people to the dynamic role-play, adventure and story-telling aspects, you've really picked the wrong word.
That all depends on how you introduce people to the hobby. You don't have to go into great depth when somebody asks what the hobby is all about, all you need do is inform him of the basics. Namely, you play a part in an imaginary world. You seek adventure, solve mysteries, explore new lands. And you only have to get as involved as you feel comfortable with. It's a casual hobby. At the bare minimum all you really need is a character to play, a sheet of paper to record his description on, and a basic knowledge of the mechanics.
Remember, there are two types of fishermen, those who treat it as hobby, and those who fish.

Most folks who don't play RPGs don't really know what "role playing" is.
Doesn't mean they can't learn.
Everybody has at least a vague notion of what a "game" is. It is an activity you undertake. It has some rules. There will be choices to make as they play. They may be fooled that it also has victory conditions, but you can disabuse them of that notion soon enough. All in all, that's not a bad starting point.
Why give people the wrong impression? Why use the wrong word? People have an idea of what a game is. The typical RPG does not fit that idea. Why limit a player's options—and calling it a game does limit their options in many ways, when a better term can open up the choices available?
I'm speaking here of possibilities. Calling it a game limits possibilities. People see games in a certain way, and that colors their thinking. By calling RPGs 'games' you are shaping how they see them, and not for the better.
If you call it a "hobby" though, what are you telling them about the activity? Exactly zero. "Hobby" covers everything from sailing and hiking to reading to stamp collecting.
You call it a game what are you telling people? Exactly the wrong thing to help them get the most out of their experience then they otherwise would.
What do you do in an RPG?
So, "role-playing gmae" tells the person a lot more than "role playing hobby", even if for most practitioners, the latter is more accurate.
But it tells them the wrong thing. It says you compete. It says you win or lose. It says a lot, and not a dang bit of it is what RPGs are all about.
The mechanics, the rules if you must, are not there to make things equal or fair or anything gamelike at all. The mechanics of an RPG are there as descriptors, describing the following:
1. Conflict resolution. Where the conflict involves the question, does an action succeed or fail?
2. Characters and character creation.
3. Setting.
4. Integration of characters and setting.
So, no, 'game' does not work.
And, to be honest, RPGs are different enough from most activities that I'm of the opinion that you should not introduce folks to them by tossing them into the deep end of the pool.
What deep end? Who said anything about tossing them in the deep end? Help them create a character, show them the basics, and go off on adventure. This is deep?
So, leave it a "role playing game". Those who don't know about them will find that easier to grasp. Those who do know about them are not really limited by the term.
How do you know this? Words shape how we see things. Much as we may wish to deny this, it's true. Words have meaning. Names have meaning. Change what you call something and you change how that something is viewed. Change what you call something and you change how that something is used, how it is understood, how it is treated.
Compare 'terrorist' and 'freedom fighter' sometime. They describe totally different things, even when applied to the same subject.
It's been a long time since I read that little book on semantics (10th grade), but one thing I remember from it, it matters what you call things. Ask any minority.