Release Date for Stargate SG-1 from AEG?

Well, Psion, tell us about it.....we fans of the almighty show need to know what we are getting ourselves into with this massive tome.
 

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ES2 said:
Well, Psion, tell us about it.....we fans of the almighty show need to know what we are getting ourselves into with this massive tome.

Your fans of Farscape too? Cool! :D

Oh, you are talking about SG-1. ;) Well, I don't follow the show, so I can't tell you right off how accurate their translation of characters and events is. Also, it's pretty low on my queue right now (still working on stuff I got before GenCon) so I only took a few passing glances at it. but here's what I can offer.

First off, the thing is frickin' huge, over 400 pages. You need to bat an unruly player, this is the book. Of course you pay for it: it's 50 dollars.

The layout is very nice, as pretty or prettier than the Farscape book or even the Spycraft book. It displays the feat trees with slick looking graphics similar to Spycraft, but uses color to color-code the feats for easy reference.

The book include a sizable episode guide much like Farscape.

The book using the Spycraft d20 variant as a baseline, but you don't need the spycraft book. You do need a PHB (I don't think edition matters; spycraft/SG-1 includes most of the combat rules and feats and suchnot that you need for making characters and running the game. You mostly need the PHB in case you need to know the basics like xp, assigning skill points, figuring hp, etc.)

Classes I couldn't rattle off, but some of the spycraft core classes are repeated (like pointman and soldier), new classes are included, including classes only available to certain races (like guardian), and there are prestige classes (like officer.) Similar to spycraft, most of the major characters are statted out with low, mid, and high level versions.

As you may know, the Spycraft system uses "departments" instead of races since there are only humans in Spycraft. The one thing you might wonder is how they do this since there are nonhuman races. Well, what they do is replace departments with "Species/Specialty". Each race shares certain characteristics, but then they can pick a sub-specialty that is more in line with their background.

Er, that's about all I know right now. It's sitting in a box next to my night stand, waiting, waiting to be reviewed.
 


Hmmm, with that page count, I thought it might be a stand-alone, OGL game. Guess it won't be bringing many new people in, then.

Still, while SG-1 isn't my favorite show, it is pretty good, and I plan on buying it as soon as I see it. It's so refreshing having a SF show where shooting aliens with firearms not only works, it's actually better than using "blasters" or somesuch other weapon.
 

I got the book at GenCon and it is pretty good. As for an entry level game, it may be more of an intermediate game system.

The game seems to be pretty advanced, utilizing the new initiative system presented in the Modern Arms Guide. Depending on your actions, your initiative count changes (ie using a heavy weapon reduces your initiative by 2, performing a regroup (I think thats thier name for refocus) increases your init by 5 or so (since its a half action to do).

Prior to going on a mission players spend resource points to gain equipment, backup, and intelligence infomation.

Those on top of the action die system, where the players need to be aware of the GMs rolls (and vice versa) in order to activate critical failures and such, means that the players should be comfortable with the game.

For me finding players was not very difficult, our local game store has a good amount of people who either like the show or who have seen the movie and are interested.

My experience with Spycraft and my players in it, is that some people never picked up the book and therefore they never knew the nuances of the game system. This caused these players to either hold up the game looking up stuff on thier characters or missing opportunities in game.

Also the book is really worth the money, just the sheer size plus the information in the back on how to use the Stargate setting with other game worlds (Theah, Dragonstar, etc.) is a really cool addition.
 


trancejeremy said:
Hmmm, with that page count, I thought it might be a stand-alone, OGL game. Guess it won't be bringing many new people in, then.
Not by itself, unless one is willing to take the plunge into the RPG hobby for the first time.

But when you consider the large D&D fanbase as well as AEG's Spycraft fanbase, it should do well, even to have said d20/Spycraft gamers attract potentially newbie roleplayers who are fans of the show by inviting them in a game session or two.

I mean, that's pretty much how I got into the hobby in the first place: I got invited into a game session.
 



Well, inviting new people might work, but what is better (IMHO), is trying to get groups of completely new people into the hobby by trying it on their own with their friends. I doubt many SG-1 fans will be willing to lay out $80 just to try the RPG.

That's how I got into the RPGs, my friends had heard about D&D, so we gave it a try after purchasing the basic starter set.
 
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