I know some people might think this is "badwrongfun" but is anyone playing without alignments in 5e? ... The only thing that I think might be a bit tricky are spells and abilities that are alignment based (detect evil etc.)...
As far as I'm concerned, 5E did away with alignments. As you may have found by now, there are no alignment-based spells, no [Evil] spells, no alignment-based class restrictions (bards can be lawful, paladins can be chaotic evil or whatever) and the paladin ability Detect Evil doesn't... detect evilLiterally the only place I can find (so far) where alignment comes into play is the effect with certain monsters - an evil person entering the domain of a unicorn, for instance, or a good person in the domain of a Lich. As far as anything else goes, it's just a descriptor now.
Mephista said:My big problem with the alignment system is that, frankly, the Law-Chaos part doesn't make much sense to me,
The way I read the Law/Chaos dicotomy is basically the question of loyalty to a system.
Lawful beings follow the rules of their society/clan/organization even when they disagree with them. When they disagree they will try to work within the system to change what they disagree with. They are loyal to the system itself.
Chaotic beings follow the rules of their society/clan/organization when they agree with them. If they disagree they tend to either ignore the rule or leave the society/clan/organization in search of one that they agree with more. Rarely they will attempt to change the rule, and when they do attempt the gloves are off and no tactic is left off the table. They are loyal to themselves.