Imaro
Legend
True.
Kinda like how too much homogeneity is a common complaint about the current edition.
Hey, that's just a vocal minority...

True.
Kinda like how too much homogeneity is a common complaint about the current edition.
Honestly, I was involved in a lot of arguments over balance. It was constant.I imagine most people who are still playing 3.5E don't find balance a glaring issue. It was a glaring issue debated by many people who primarily played 3.5E during 3.5E's lifetime. I was there, as I'm the sort who is drawn to arguments. Back during my days on the WotC 3.5E forums, I was knee deep in all the balance discussions, where those who thought it was balanced ok were outnumbered by the combination of people unsatisfied with the balance and those who thought it was unbalanced but didn't worry about it so mucn.
So, maybe a common positive remark about 4E is how it unifies the characters abilities and balances them, without making actual play repetitive or boring.Hey, that's just a vocal minority...![]()
I think that is true.So, maybe a common positive remark about 4E is how it unifies the characters abilities and balances them, without making actual play repetitive or boring.![]()
I don't know that it is the "most" common. It is just one of *the* common.It might be a common complaint. But it's a problem of selective perception - from all the complaints, this is the most common. But how many complaints are there actually? How many people actually like what is complained? How many even disagree with the complaint?
More or less agreed. I'd say I DO experience the differences and dislike it, but your point remainsI think the "result" from this thread might be (just in general):
- There is homogenity in the system. (Hard to deny with a unified power framework, eh?)
- Some people perceive this homogenity strongly, do not experience the differences in play and dislike it.
- Some do not perceive this homogenity strongly, see the difference in play and like it.
Of course, threads like these can also illustrate that to some extent - without actually providing us with real numbers of how many like or dislike aspects.
I think the "result" from this thread might be (just in general):
- There is homogeneity in the system. (Hard to deny with a unified power framework, eh?)
- Some people perceive this homogeneity strongly, do not experience the differences in play and dislike it.
- Some do not perceive this homogeneity strongly, see the difference in play and like it.
So, the next questions would be: Can we find a way to help the first group without alienating the second group? Is it worthwhile to even risk alienating people in the second group? Is it necessary to do so for capturing a (the) larger audience?
See, at this point I think 4e is going to be what it is. I'm not sure they could make enough future supplements, stealth-errata, and outright "4.5" level changes to bring some disgruntled players back (some might, some never would).
I seriously think (no joke) 4e is going to be a "lost edition" like 2e; many old players leave it, but hundreds of new players join (I was one of those 2e newbies who never saw 1e until years later). However, in a dozen years (give or take) WotC designers (having learned the limits of their new system structure) will go back to "the math", fix the glaring errors, add a dash of nostalgic elements to lure back some of the lost players, and come out with a 5e that will be utterly amazing.
Uh. First off, 2e's PHB was Fighter, Paladin, Ranger, Mage, SPECIALIST (Illusionist, etc), Cleric, SPECIALTY PRIEST (granted, they were guidelines more than a class), Druid, Thief, and BARD (Yes, they were there, and they kicked ass).
Second, that's one more class than 4e allows. 2 if you count Specialty Priests, but I don't. More if you want to include multi-class combos.
And I STILL can't play a druid, bard, specialist wizard, or gnome using the 1st 3 4e books.
Third, in the 2e DMG I have about 300% more magic items than the 4e PHB, and about double the monsters in the 2e Monstrous Compendium than I do in the 4e MM, including centaurs, frost giants, metallic (and gem!) dragons, iron golems, banshees, nymphs, genies, mephits, werebears and weretigers, and air, earth, and water elementals.
Overall, I think I have a heck of a lot more content using a "core only" 2e than if I was running "core only" 4e.
I think 3E and 4E are each so distinctly different from 1E/2E, and that the nature of the market place is also so different, that simply predicting something will happen to the newer editions purely because it happened to prior editions is a flawed analysis.I fully expect that 3e support will likewise evaporate over the next decade to the same extent that 1e's and 2e's did, unless Pathfinder is so wildly successful that it eclipses 4e D&D in popularity. Anything's possible, but I'm certainly not putting any money on that happening.
I don't think any edition of D&D is a "lost" edition. After all, when I think back to my gaming groups from 2e and 3e the only thing that is constant to both groups is myself. I believe that none of the guys I knew back when I played 2e are still playing RPG's, and out of the 20 people I played with regularly in 3e only 4 are still playing RPG's, and only 2 of those 4 are playing D&D. The two are in my current D&D group, largely because I'm keeping them there.
In the end, unless you are continually and actively playing, eventually you leave RPG's behind. I think there were plenty of people who liked 2e and hated 3e. I've met about as many people who didn't like 3e as I've met people who didn't like 4e. A not so strange thing happened as the years went on though. I found less and less people who liked 2e more than 3e simply because they became less and less involved with D&D and its community, or to stay in the D&D community they played 3e and found they didn't dislike it as much as they thought they did.
I fully expect that 3e support will likewise evaporate over the next decade to the same extent that 1e's and 2e's did, unless Pathfinder is so wildly successful that it eclipses 4e D&D in popularity. Anything's possible, but I'm certainly not putting any money on that happening.