Wulf Ratbane
Adventurer
Flynn said:Thanks for the guidance, Wulf. Any other suggestions would be greatly appreciated.
Hmm, I don't like a lot of your assumptions, actually. I think that you can let WF, GWF, STR bonuses and such fall by the wayside-- they are meant to be incremental improvements over the baseline, so don't set the baseline to assume they're there.
I'd also like to see damage based, not on any fixed number (ie, 1d8) but simply on a variable X, where X can stand in for "100% of average damage."
You could then see the percentage increase of damage as BAB increases. (You can probably do that with the numbers you have.)
I dunno, it's too early for tough math.

I just have a gut feeling your methodology isn't the best model.