Thank you for your criticisms!
Edit: (I pushed the "reply" button but it doesn't look like it referenced you... I'll have to figure out how to fix that.)
ECMO3:
This is a problem for me because characters are generally built to be good at the skills that their abilities naturally allow them to be good at. (Sorcerers/Warlocks have high Charisma, so they would naturally be good at Persuasion.) So if a player has to make an Athletics(Dex) check, it may make more sense, but its also likely to just reduce the player's bonuses by 1 or 2 (maybe more.) By removing the abilities all together, the character never has to be gimped for realism.
Regarding the Charisma section, you're right. I will do better in the next version of the document to explain how charismatic skills can be given to players who want it, rather than just the magic casters who use Charisma as their spellcasting ability.
Edit: (I pushed the "reply" button but it doesn't look like it referenced you... I'll have to figure out how to fix that.)
ECMO3:
Also on ability checks keep in mind that they are not tied only to one ability. If you want to do a dexterity(athletics) to throw a ball through a small hole that is appropriate. In terms of abilities acrobatics and athletics are muddied, it is not clear what distinguishes them as abilities although the things you accomplish are generally applied to one ability or the other.
This is a problem for me because characters are generally built to be good at the skills that their abilities naturally allow them to be good at. (Sorcerers/Warlocks have high Charisma, so they would naturally be good at Persuasion.) So if a player has to make an Athletics(Dex) check, it may make more sense, but its also likely to just reduce the player's bonuses by 1 or 2 (maybe more.) By removing the abilities all together, the character never has to be gimped for realism.
An interesting note here is that I would say that this conversation would be more Intelligence based. If an old farmer knows these things by experience, I suppose you could make an argument. Regardless I find that if we can disagree at even a simple phrase like this, the distinction between Wis/Int must not be that clear.It is far more difficult to role play my 20 wisdom character debating the nuances of irrigation and crop rotation with a peasant farmer unless he actually understands those things IRL.
Regarding the Charisma section, you're right. I will do better in the next version of the document to explain how charismatic skills can be given to players who want it, rather than just the magic casters who use Charisma as their spellcasting ability.
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