I'm A Banana
Potassium-Rich
So, lets get constructive!
I totally agree with this statement.
Let us assume that we want a two-handed melee weapon to be equal to TWF or sword-and-board.
What are some things we could give the two-handed fighter with the big hacking sword that would make her the equal of any others, if damage-on-a-miss isn't in the game?
Ideas:
Yours? What would work well for you?
Personally, I'm a fan of something like Cleave. Make it happen every hit (or even on a miss!). Make it just damage rather than additional attack. Now your greatweapon fighter hacks through tightly-clustered foes like a hot knife through butter.
Minigiant said:That is the other reason why I said no. Remove DOAM andyou will have to replace it with something really good.
otherwise no one with tactical sense would weild a Two handed mele weapon until they get a second attack.
I totally agree with this statement.
Let us assume that we want a two-handed melee weapon to be equal to TWF or sword-and-board.
What are some things we could give the two-handed fighter with the big hacking sword that would make her the equal of any others, if damage-on-a-miss isn't in the game?
Ideas:
- 4e had a "Wicked Strike" power that also let a two-handed fighter add their CON mod to damage.
- 3e's Power Attack -> Cleave feat chain rewarded a two-handed fighter with the ability to attack after felling an enemy.
Yours? What would work well for you?
Personally, I'm a fan of something like Cleave. Make it happen every hit (or even on a miss!). Make it just damage rather than additional attack. Now your greatweapon fighter hacks through tightly-clustered foes like a hot knife through butter.