Falling Icicle
Adventurer
What about instead of damage-on-a-miss, there was damage-on-a-near-miss? For example:
Great Weapon Fighting: While wielding a two-handed melee weapon, if you miss your attack roll by 5 or less, you deal damage to the target equal to your Strength modifier (minimum 1).
This would keep the spirit of DoaM while still making it possible to miss a target entirely.
Great Weapon Fighting: While wielding a two-handed melee weapon, if you miss your attack roll by 5 or less, you deal damage to the target equal to your Strength modifier (minimum 1).
This would keep the spirit of DoaM while still making it possible to miss a target entirely.