EnglishLanguage said:How am I "doing it wrong"?
The topic posed a question and I responded what the best case route to take is.
I think a better solution would be to remove the power attack mechanic, because it's a terrible mechanic and there is no excuse for putting it in a game in 2014.Whatever the replacement is, it has to mesh, not agglutinate, with the Great Weapon Fighter feat. DoaM, despite all the flak it's copped, does just this, enabling you to -5 it up and still walk away not quite empty handed if you roll low.
GWF has a cleave effect and the option to take a -5 to hit for a big damage boost. What works well with that? (and on its own, for those not using feats). I may have a suggestion. Back after this commercial break.
How about we just make the bonus damage an attack
GWF- The first time you miss an attack with a melee weapon with two hands on a turn, you may make an extra attack using your weapon as a large improvised weapon at the same target. The damage is equal to 1d6 plus your Strength score. The weapon must have the two handed or versatile property.
So the damage increases to 1d6+Str damage from Str damage but you must attack and once a turn.
Yours? What would work well for you?
I agree that it's bad: to make it work you have to do silly amounts of maths, and if you don't do the maths then you can end up using your feat to make your expected damage output lower rather than higher!I think a better solution would be to remove the power attack mechanic, because it's a terrible mechanic