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First Post
That's the thing. People can say "use tactics" but difficult is difficulty.
Low level d&d is much like the hardest difficulty in strategy games. You lower the chance of success and are at the mercy of terrain and enemy placement. Trap you avoided behind you, enemies in front of you... guess we are losing 1d4-2 PCs. Most of the TPKs at low levels that I have seen or heard of have been a PC dropping from bad luck and the dominoes fall eventually.
Great weapons promote a style that raises your TPK chance until the users HP is high enough to take 4 hits before heals easy.
That's always been one of the weird ironies of D&D. Low level is a difficult as hell time with TPKs around every corner and requires either heavy game mastery or a bidner full of back-up PCs to get by, while high-level D&D(3.x anyways, I have no experience with pre-3.x) is easy as pie as long as you're playing a spellcaster.