Brasswatchman
First Post
Hey - putting together an NPC for my campaign. One or two items to mention: I'm allowing paladins to be of any good alignment. Also, the "Ambidexterity" feat refered to is the Talent from Arcana Evolved. Otherwise, would just appreciate it if someone could check over my math for me; makes sure I've got all the particulars down. Thanks.
JEMA
Human barbarian 4/paladin 3.
HD: 4d12+3d10+7 (64 hp)
Initiative: +3 (Dex)
Speed: 40 ft.
AC: 20 (+3 Dex, +6 chain shirt +2, +1 two-weapon defense)
Base Attack/Grapple: +7/+11
Attacks: Bastard sword +1 +11/+6 (1d10+7; 19-20/x2)
Full Attack: Bastard sword +1 +9/+4 (1d10+5; 19-20/x2) and scabbard +8 (1d6+4; x2).
Face/Reach: 5 feet by 5 feet/5 feet.
Special Attacks: Smite evil 1/day, rage 2/day.
Special Qualities: Fast movement, literate, uncanny dodge, trap sense +1, aura of good, detect evil, divine grace, lay on hands, aura of courage, divine health.
Saves: Fort +11, Ref +7, Will +7.
Abilities: Str 18 (+4), Dex 16 (+3), Con 13 (+1), Int 16 (+3), Wis 17 (+3), Cha 13 (+1)
Skills: Concentration +2, Climb +10, Craft (shipbuilding) +6, Diplomacy +3, Heal +6, Intimidate +8, Jump +7, Knowledge (nobility and royalty) +4, Knowledge (religion) +8, Listen +8, Profession (sailor) +6, Ride +4, Sense Motive +6, Spot +4, Survival +10, Swim +11.
Feats: Ambidexterity, Two-Weapon Fighting, Exotic Weapon Proficiency (bastard sword), Two-Weapon Defense.
CR: 7
Alignment: Neutral good.
Advancement: By character class.
Gear: Bastard sword +1. Chain shirt +2. Cloak of resistance +1. 3 phoenix elixirs. Backpack. 2 winter blankets. Flint and steel. 10 days food. 50 feet of silk rope. Cold weather outfit. 13 gold.
Rage: Gains 14 temporary hp (total 78). AC 18. Attacks: Bastard sword +1 +13/+8 (1d10+10; 19-20/x2). Full attack: Bastard sword +1 +11/+6 (1d10+7; 19-20/x2) and scabbard +10 (1d6+6; x2). Will +8. Str 22 (+6), Con 17 (+3). Lasts 6 rounds.
Smite Evil: Adds +4 to damage on single attack.
Aura of Courage: All allies within 10 feet gain a +4 morale bonus to Will saves against fear.
Lay on Hands: Heals 3 hp per day.
JEMA
Human barbarian 4/paladin 3.
HD: 4d12+3d10+7 (64 hp)
Initiative: +3 (Dex)
Speed: 40 ft.
AC: 20 (+3 Dex, +6 chain shirt +2, +1 two-weapon defense)
Base Attack/Grapple: +7/+11
Attacks: Bastard sword +1 +11/+6 (1d10+7; 19-20/x2)
Full Attack: Bastard sword +1 +9/+4 (1d10+5; 19-20/x2) and scabbard +8 (1d6+4; x2).
Face/Reach: 5 feet by 5 feet/5 feet.
Special Attacks: Smite evil 1/day, rage 2/day.
Special Qualities: Fast movement, literate, uncanny dodge, trap sense +1, aura of good, detect evil, divine grace, lay on hands, aura of courage, divine health.
Saves: Fort +11, Ref +7, Will +7.
Abilities: Str 18 (+4), Dex 16 (+3), Con 13 (+1), Int 16 (+3), Wis 17 (+3), Cha 13 (+1)
Skills: Concentration +2, Climb +10, Craft (shipbuilding) +6, Diplomacy +3, Heal +6, Intimidate +8, Jump +7, Knowledge (nobility and royalty) +4, Knowledge (religion) +8, Listen +8, Profession (sailor) +6, Ride +4, Sense Motive +6, Spot +4, Survival +10, Swim +11.
Feats: Ambidexterity, Two-Weapon Fighting, Exotic Weapon Proficiency (bastard sword), Two-Weapon Defense.
CR: 7
Alignment: Neutral good.
Advancement: By character class.
Gear: Bastard sword +1. Chain shirt +2. Cloak of resistance +1. 3 phoenix elixirs. Backpack. 2 winter blankets. Flint and steel. 10 days food. 50 feet of silk rope. Cold weather outfit. 13 gold.
Rage: Gains 14 temporary hp (total 78). AC 18. Attacks: Bastard sword +1 +13/+8 (1d10+10; 19-20/x2). Full attack: Bastard sword +1 +11/+6 (1d10+7; 19-20/x2) and scabbard +10 (1d6+6; x2). Will +8. Str 22 (+6), Con 17 (+3). Lasts 6 rounds.
Smite Evil: Adds +4 to damage on single attack.
Aura of Courage: All allies within 10 feet gain a +4 morale bonus to Will saves against fear.
Lay on Hands: Heals 3 hp per day.