I could have sworn I saw things like DRs of 10/+1 and skills like "wilderness lore" in BoED - but I guess I was wrong. Ah well.
So why do people like Divine Might more than Sacred Vengence? Is it because it's not specific (i.e. not against only undead creatures)? Because 2d6 is guarenteed to outweigh a paladin's probably CHA bonus of maybe +3 any day of the week...
Leadership is a good one, that's true: but also a bit complex to run. It's also a pretty big financial drain, especially at level 6. Not a bad idea.
Divine Vigor: ahhh, yes. I knew I had left something out... That's a very nice one. The minutes/Cha is what really makes it nice.
Battle Blessing: yeah, when you only have 1 (or maybe 2) 1st level spell, it just doesn't seem quite worth it to quicken it for a feat (they're just too precious!). At level 12 or so, when you've got access to 3rd level spells? No arguement then!
Ok, so greatsword vs. bastard sword: is it really that much better? Granted, you're paying in one of your oh-so-precious feats for a bastard sword, but you get the versitility of being able to drop the shield and go two-handed, or keep it on and boost the AC. I guess it's like taking Combat Expertise, except without the Int requirement (and palys already have too many abilties they need to pump). Granted, your average damage goes up by 1.5, and that's a chunk, but I just figured the flexibility would be worth it.
And to be honest, I've seen a two-handed paly in action, and I was not impressed. Fighters can go two-handed so easily because they have the feats to boost their damage, and barbarians can do the same because of rage - but a paladin doesn't have much to really maximize the two-handed damage output. In the end it just leaves him out there without enough AC to keep swinging round after round.
But don't get me wrong: I'm not convinced. What are some of the reasons a great sword is worth it?
And please: more feats suggestions are welcome!
