Elder-Basilisk
First Post
I would reconsider Extra Smiting especially with charging smite. If +12 damage on a smiting charge at 6th level (or +24 damage on a smiting charge if your DM is dumb enough to allow Rhino's Rush into the game) is good, the ability to do it twice more is better. At 6th level, with extra smiting, you can put out as many smites as a 6th level sorceror can put out fireballs. It's not every attack, but it's good. By the time you're 12th level, +24 or +48 (Rhino's Rush) damage on a charge is incredible. And it's not bad to just be able to toss out a bunch of smites and take down an opponent. You still have to pay attention to how many smites you have and how often you use them, but with extra smiting you'll still have more smites than a wizard has castings of his highest level spell.
As to the X/encounter, thought, I'll wait and see if 4th edition is ok, horrible, or great before I stake myself down on it. For now though I'll confine myself to pointing out that with Extra Smiting at 6th level, you can make it a per encounter ability if you want it to be. Just smite once per encounter.
As to the X/encounter, thought, I'll wait and see if 4th edition is ok, horrible, or great before I stake myself down on it. For now though I'll confine myself to pointing out that with Extra Smiting at 6th level, you can make it a per encounter ability if you want it to be. Just smite once per encounter.
evilbob said:I agree that the PHBII alternate class feature is great for a paladin. (Not a feat, but great.)
Extra Smiting just doesn't seem too useful to me, but then again I generally ignore the paladin's smite ability because you only get like 1 or 2 - and you can use them both on a full attack and miss twice and they're wasted. Sure, you eventually get up to 5, but there are so FEW that you're always just saving them for the BBEG anyway. Extra Smiting uses a precious feat slot and doesn't even solve the problem. Yeah, smites = oh wait, there's that one other character option I forgot about... (Seriously, they need to make smiting X/encounter - it wouldn't hurt anything and it would actually make it useful. And it roughly scales with your full attack action anyway...)
To be fair, I'm talking about level 6... And Sacred Vengence works on every attack that round, too (but not bows, you're right - but then again, paly + bow = huh?). I don't know: if you know you're going to be fighting a lot of undead, and one option gives +3 and the other gives +2d6, it still seems pretty clear cut...
I think your soundclip is intriguing, but I am not yet a believer.Please explain further, if you don't mind.