evilbob said:
I agree that the PHBII alternate class feature is great for a paladin. (Not a feat, but great.)
Extra Smiting just doesn't seem too useful to me, but then again I generally ignore the paladin's smite ability because you only get like 1 or 2 - and you can use them both on a full attack and miss twice and they're wasted.
I think you're grossly underestimating the potential of smiting here.
First a question: do you have the spell compendium, and if so, have you not read the description of the 1st level spell rhino rush?
Coupled with the charging smite alternative class ability this can be truly scary (and as a bonus if you miss on a charging smite attack, the smite is not used).
With divine damage and power attack on a rhino rushed charging smite, you can do nuts amounts of damage:
Lvl 6 paladin, +1 greatsword, str 16, cha 20 with charging smite ability can do on a charge vs evil critter whilst pa for max of
(2d6 +5 from greatsword + 12 from pa + 5 from divine might + 18 from charging smite)x2 from rhino rush = average of 94pts of damage, and with the charge and smite, you are at +1 to hit over a normal attack. And at lvl 6 these items/stats are really pretty low unless you are under wealth and have noone buffing the party.
Granted you wont be doing this all day, but against a scary opponent this can really turn the battle.
Oh and another vote for the repairing ability damage feat.
Doh, didn't spot second page so apologies if i'm just repeating other people :\