evilbob said:
To be fair, I'm talking about level 6... And Sacred Vengence works on every attack that round, too (but not bows, you're right - but then again, paly + bow = huh?).
Bows: because fiends have wings.
Seriously, if you can't fly or teleport, you need a bow, or another ranged attack option.
evilbob said:
I think your soundclip is intriguing, but I am not yet a believer.

Please explain further, if you don't mind.
Decide what your melee strategy is going to be, and get good at it. In a fight, you won't have time to waste an action readying or removing your shield -- actions are the most precious commodity in D&D.
If you want to use a shield, that's fine -- use a longsword as your weapon. Paying a feat for +1 damage is a bad deal. Bear in mind you'll also want Shield Specialization and the rest from the PHB-II, which will eat most of your feat slots. This is okay, because you won't really want Power Attack / Cleave.
If you want to deal damage, that's fine too -- use a greatsword as your weapon. Power Attack is your friend when you're using a two-handed weapon, so pick that up, and Weapon Focus gives you another +1 attack to turn into another +2 damage. You'll have a lower AC (until you can pick up an animated shield), so get more hit points (Divine Vigor, Improved Toughness) or count on your Lay On Hands to compensate for unexpected damage, and a Wand of Cure Light Wounds to heal you up between fights.
If you find your AC really is insufficient, despite your fullplate, make the party Cleric or Druid buff you.
Shield of faith and
barkskin are both excellent at 6th level, and they stack if you have access to both.
Protection from evil does not stack with
shield of faith, but you can cast it yourself.
At 6th level, you should have someone capable of casting
eagle's splendor on you before or even during a fight. This will boost the duration of Divine Vigor, and will boost the damage output of Divine Might.
Er... did I answer your question?
Cheers, -- N