wildstarsreach said:
Please let the suggestion be as it was meant, to give the creator of the thread additional opinions and knowledge to solve the problem.
Please let people disagree if they wish to disagree.
And, what problem?
The
explicit design that psions are
supposed to be able to fully augment like crazy in a short period of time, even to the point that they run out of PP?
How is that a problem?
A first level Wizard can run out of decent spells in 2 rounds. Not 4 encounters, 2 rounds. Nobody is claiming that we should change the Wizard spell rules to handle "this problem".
wildstarsreach said:
here's though an example of going nova. 15th level Telepath psion with 240 PP
Round 1 46 PP 194 left
Temporal acceration for 2 rounds 15 PP
sub round 1 Schism 7 PP
sub round 1 vigor 15 PP
round 1 schism 9 PP mind thrust
Round 2 50 PP 144 left
Temp Acc for 2 rds 15 PP
sub round 1 Energy Conversion 13 PP
sub rd 2 Force screen for +7 AC 13 PP
Schism round 2 9 PP Mind thrust
Round 3 46 PP 98 left
Temp Acc for 2 rds 15 PP
sub rd 1 Freedom of Movement 7 PP
sub rd 2 Inertial Armor +10 AC 15 PP
Schism Rd 3 9 PP mind thrust 9 PP
Rd 4 54 PP 44 left
Temp Acc for 2 rds 15 PP
sub rd 1 Delayed Energy Wave 13d6 15 PP, regain focus as move
sub rd 2 Delayed Energy Burst 13d6 15 PP, regain focus as move
Schism rd 4 9d6 energy burst 9 PP
Well, of course if you are not going to follow the rules, you can do anything:
Splintered or partitioned minds within your own mind, such as might be in effect through the use of powers such as schism, are not temporally speeded up, even if your second mind manifested this power (your primary mind gains the benefit, while your second mind remains stuck in the standard time frame).
So, in round one, you could not Schism.
Your second mind takes its first action on your turn in the round after schism is manifested.
Your second mind is not sped up, hence, it does not get to immediately act. To the second mind, it is the same round and it cannot act until the real round two.
wildstarsreach said:
In 5 rounds of combat, where the character does protect themselves and attack, they are spent for the day. This is an example of what I have done. The only reason the character survived was that he was a cerebrmancer and was 18th with being effectively a 13th level wizard to fall back on.
So, your character did 5 attacks in 4 rounds (the first round schism does not count), 3 of them area affect powers, and the encounter was still going strong? That's a DM issue of overchallenging the group, not an issue of Nova. What were the rest of the PCs doing? Standing around?
wildstarsreach said:
People are concerned that a psion can burn out at high levels so fast and it's true but the cost is very high at not being effective for later encounters. Round 4 could have been done on round 2 and 3 if protecting your butt isn't a concern.
Actually, your example is way overzealous in manifesting defensive powers. That battle would probably have been over one or two rounds earlier if the Psion area affect attacked starting in round two. Your example seems way contrived.
wildstarsreach said:
Wizards and sorcerers have their combos that are as effective but do not totally make the character so weak for further encounters.
I am not as zealous as I once was about nerfing psionics but they still need some tweaking to reduce a few problems in that they are too versitle with their energy powers.
Why?
You have yet to illustrate why using up most or all of a Psion's PP is a problem.
Is it a problem when a group has a party Druid and the Druid casts all of his Cure spells after the first encounter?
Should the DM tell the Druid: "I do not care if PCs are still injured, you HAVE to save some of your Cure spells for later encounters."?
Let people just play the game. This is NOT a mechanics issue. It's a tactics issue. Your perceived problem is just in some people's heads, but it is illusory. No different than a Fighter deciding to barge into every room, regardless of there potentially being traps there.
It is a player decision, not a DM decision. It is not broken, it works well as designed. It just happens to be different than the capabilities of other classes. But, that is not a problem. It is a difference. If you do not like it, do not allow psionics in your game.