IcyCool said:I suspect that when he means that they changed the casting/pp paradigm to "per encounter", they did away with the "per day" except as a measure of determining how much you'd get "per encounter".
So the number of pp/spell slots you'd get "per encounter" would remain unchanged, whether you had 1 encounter that day or 20.
That's generally what the "per encounter" design entails.
It wasn't clear.
This makes more sense, but then how are normal spell casters handled? Per encounter as well? Presumably.
If so, this resolves some other balance issues that high level spell casters have, but it also really weakens low level spell casters to the point that low level games might become very deadly. Healing in combat, for example, might take a huge hit at low level. The Wizard has a choice of one defensive or offensive in combat spell at first and second level, etc. One spell, then he's back to a crossbow. And how is healing handled between combats? Is everyone up to max every single encounter, cured of blindness and all other afflictions? How boring and computer game-like where people race back to town to heal up before going back in.
If not, then Bards, Sorcerers, and Psions are great for 20 combats per day, but Clerics, Druids, and Wizards are not.
There appear to be significant issues at some levels with this house rule regardless of implementation. Greater issues than Sorcerers or Psions shooting their payload early in the day.