Response to Woas about HARP

Glad to hear it and thanks for the reminder (although I would have almost swore that Teflon Billy said the same thing, or almost the same thing - hehe). :D
 

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Rasyr said:
So, does anybody else have any more questions while we have this thread going?

Hmm. I'll have to get back to you on that, so consider this a bump. Great work, by the way.

Teflon Billy said:
I recently gave my second copy of HARP to Colonel Hardisson, who will be reviewing it shortly (he is equally impressed)

Almost missed this. Yep, I'll post my more detailed thoughts on the game after I get done digesting it. HARP is a real gem of a game, as TB says. I remember way back when, playing RM and MERP, and how complex they seemed, which sucked the fun out of playing. Plus, the crit charts often seemed ridiculously overblown in RM, and the crits in MERP, while watered down, seemed out of place in Middle-earth. HARP addresses this, and other aspects of its predecessors, and manages to streamline the system to make it more accessible. Plus, the core book is all that one needs, really, which is refreshing. I love d20, but only having to buy one book that is less than $30 is a huge plus. Plus, the book seems chock-full of advice and asides, and has a writing style that is clear and concise without the often textbook sterility found in the D&D core books. In general, this is one of the better RPG books I've read in while.
 

ColonelHardisson said:
Great work, by the way.

Almost missed this. Yep, I'll post my more detailed thoughts on the game after I get done digesting it. HARP is a real gem of a game, as TB says. I remember way back when, playing RM and MERP, and how complex they seemed, which sucked the fun out of playing. Plus, the crit charts often seemed ridiculously overblown in RM, and the crits in MERP, while watered down, seemed out of place in Middle-earth. HARP addresses this, and other aspects of its predecessors, and manages to streamline the system to make it more accessible. Plus, the core book is all that one needs, really, which is refreshing. I love d20, but only having to buy one book that is less than $30 is a huge plus. Plus, the book seems chock-full of advice and asides, and has a writing style that is clear and concise without the often textbook sterility found in the D&D core books. In general, this is one of the better RPG books I've read in while.

Aww.... you are gonna swell my head with talk like that. Then my wife will take an aluminum basebat to it (my head, that is) in order to reduce the swelling....
 

ColonelHardisson said:
... I remember way back when, playing RM and MERP, and how complex they seemed, which sucked the fun out of playing....

Actually, I always thought that MERP was pretty straightforward -- certainly much more simple than 3.x D&D. (At least in my experience. Sure you have critical charts and maneuver charts in MERP, but there are no feats, the skills are more straightforward, and everything, including spells and combat abilities, is handled by the same mechanic, unlike "d20" D&D.)

ColonelHardisson said:
In general, this is one of the better RPG books I've read in while.

Okay, I'm going to have to get off my lazy arse and finally send in the $30 of d20 crap I've collected over the years in order to check the system out...

Also, ColonelHardisson, given your familiarity with MERP, and Middle-earth in general (as you manage, IIRC, the ENWorld d20 conversion site for Middle-earth), any comments you might have in your review on the appropriateness of HARP for Middle-earth (including the old ICE stuff) would be most appreciated!
:cool:
 

Akrasia said:
Okay, I'm going to have to get off my lazy arse and finally send in the $30 of d20 crap I've collected over the years in order to check the system out...

You can actually order the book before sending in the $30 worth of d20 products. Just place your order online, and then send the books in, and when we receive them (it is a good idea to include a copy of your receipt from the order - it makes it easier to find then), Lori will credit the $15 back to your credit card. Your order will normally go out within 3 days of you placing it (often sooner).
 

Akrasia said:
Also, ColonelHardisson, given your familiarity with MERP, and Middle-earth in general (as you manage, IIRC, the ENWorld d20 conversion site for Middle-earth), any comments you might have in your review on the appropriateness of HARP for Middle-earth (including the old ICE stuff) would be most appreciated!
:cool:

Yes, ColonelHardisson,I think that this would be interesting as well. Even though I am not much of a Middle Earth fan, I would also like to hear your thoughts on this.
 



JoeGKushner said:
What's the '05 line up of support look like for HARP?

And where is the setting already? ;)

We are working hard on the setting. Recently realized that the layout for it was not the greatest, so we are currently reworking things as we continue to tighten things up and make it better overall.

As we worked on it, we realized that several of the things we had would not work as we had intended (hence the new maps on the HARP website). So that required rewriting of several large sections (which is currently in progress).

As for the line up for next year, we have the following products slated for production:

HARP Grimoire (more spells for HARP - pdf only)
Something Wicked (the dark arts and things like summoning demons)
HARP sci-fi (sci-fi version of HARP - the author will be introducing the first version of these rules in an afternoon session at Dragonmeet this year -- this will be a generic set of rules usable for any sci-fi game)
SysOps Guide (a GM's book for the sci-fi game, including how to adapt the rules for various types of games like cyber, post apoc., space opera, etc..)
Empty Hand, Tempered Fist (a martial arts supplement (pdf only) for HARP)

Plus a few other things that I cannot remember off the top of my head.
 

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