Satyrn
First Post
To put it simply, we view both your player curveball and the DM heroically hitting said ball as strike outs - sorry. My players like to know that what is behind the door was there yesterday, and isnt just some stuff the DM decided was there when the PCs got there. Its really that simple. And we are not alone lol - half the D and D ers I meet are that way. They just don't like sandbox and sandbox DMs .... they'd rather be railroaded into a good story and adventure path that is pre-designed and balanced - they don't want the DM to decide whats behind the door once they get there, like I said.
To each their own - I just don't get why this concept is so difficult for many of you to understand. Almost all the games on the planet are predesigned - much of D and D history as well is dominated by people playing non-sandbox adventure paths - sure sandbox is dominant now in 5e but it hasn't always been that way.
Aye. My table's not concerned about DM ad-libbing the way you say yours is, but we are definitely happy to be railroaded along the way you talk about. The players want to hop aboard because there's still plenty of fun and excitement to be had exploring the train itself.