Return to the Temple of Elemental Evil. ( CLOSED. )

I have checked out everyone's links to their stats, thus far. It seems people have a basic handle on it. And those of you that didn't, do now. I think. I..hope? :) Zoycitenega - I was slightly confused by your rolls. It would've been easier to hit roll stats. But, instead of making you do it all over again -- I went through and checked your stats one by one. You accidentally rolled 8 times and.. my stat numbers are different than the ones you have. So. Here are the numbers you have to work with: 13, 11, 14, 18, 16, 13. Everyone else looks good in that area (thanks H4H for helping silentspace).

Now .. I'm looking forward to character sheets. :) Post them here and once they are approved we'll be moving them into a gallery. Perhaps I should set one up then, eh? :)

P.S. Anyone else watching Stan Lee's Who wants to be a Superhero?
P.P.S. Dire Lemming speaks English goodly. ;)
 

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hero4hire said:
Yep, Syracuse, NY

It is smack dab in the middle of the state.

Figured, it's the only 'cuse I know of since my dad is from around there and of course there's Stan Lee, which could just be because you like Marvel comics allot, but I thought it was too much of a coincidence. Actually, I'm just assuming Stan Lee lives in New York since most of his characters do. Even then it's New York City, which is a world unto itself. So I suppose the connection is rather vague after all. :lol:

I'm working on my character, now that Inv Castle is up again. Yun will be a Lawful Neutral Monk who usualy only thinks deeply about testing and increasing his abilities. Since that's all he really learned from his father, besides forgoing the use of contractions in speech. His wisdom score of 15 relates more to his sensory acuity. Also, I changed the timespan from when he started traveling to when he got the mysterious letter from 3 years to 2. Man... I'm already dreading the amount of equipment I'm going to need to manage at this level. God I hate outfitting characters. :mad:

BTW, I've never played a lawful Neutral character before so please bear with me. :heh:
 
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TwistedMindInc said:
Zoycitenega - I was slightly confused by your rolls. It would've been easier to hit roll stats. But, instead of making you do it all over again -- I went through and checked your stats one by one. You accidentally rolled 8 times and.. my stat numbers are different than the ones you have. So. Here are the numbers you have to work with: 13, 11, 14, 18, 16, 13.
Hehe, I,also, am invisible castle challenged. I also realized that I cut myself short 8 HP. and one of those 13s is now a 14.
 
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Character Name: Erik the Gray
Character Race: Human
Character Classes: Cleric 4
Alignment: LN
Deity: St. Cuthbert

Gender: Male
Age: 53
Height: 6’5”
Weight: 315 lbs
Eyes: Blue
Hair: White

Experience Points (Current): 6000
Experience Points (Needed): 10000
Character Level: 4

Known Languages: Common, Celestial
-------------------------------------------------------

Strength: 18
Dexterity: 13
Constitution: 13
Intelligence: 12
Wisdom: 17
Charisma: 16

-------------------------------------------------------

Armor Class: 23
Spell Resistance: na

Flatfooted Armor Class: 22
Check Penalty: -6
Maximum DEX bonus: +1
Armor Type: Heavy
Hit Dice: 4d8+4
Hit Points: 23

Notes:
-------------------------------------------------------

Save vs. Fortitude: +5
Save vs. Reflex: +2
Save vs. Will: +7
Special Save Notes:

-------------------------------------------------------

Initiative Modifier: +1
Base Attack Bonus: +3

Melee Attack Bonus: +7
Ranged Attack Bonus: +4

-------------------------------------------------------

Weapons:
MW Heavy Mace [Atk +8, Dmg 1d8+4, Crit x2]
Dagger [Atk +7, Dmg 1d4+4, Crit 19-20/x2, 10' range]
Sling [Atk +4, Dmg 1d4+4, Crit x2, 50' range]

-------------------------------------------------------

Skills :
Concentration 7 (+8)
Diplomacy 5 (+8)
Heal 7 (+10)
Intimidate 2 (+5) cross-class
Knowledge (Religion) 5 (+6)

-------------------------------------------------------

Feats
Extra Turning [General]
Law Devotion [Domain] Complete Champion p. 61
Touch of Healing [Reserve] Complete Champion p. 62

Special Abilities
Aura (Ex) Powerful Aura of Law.
Spontaneous Casting (Sp) The cleric can "lose" any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower
Turn Undead (Su) 1d20+5 Turning Check, 2d6+7 Turning Damage. 10/day
Smite (Su) single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level. 1/day
Protective Ward (Su) Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw for 1 hour. 1/day

-------------------------------------------------------

Equipment & Gear:
Wand of Lesser Vigor 50 charges 750 gp
Wand of Nimbus of Light 10 charges 150 gp
Scroll of Comprehend Languages 25 gp
Scroll of Scholar's Touch 25 gp
Scroll of Float 25 gp
Scroll of Eyes of the Avoral 25 gp
Full Plate +1 2650 gp 50#
Heavy Steel Shield +1 1170 gp 15#
MW Heavy Mace 312 gp 8#
Dagger 2 gp 1#
Sling 0 gp 0#
10 Silver Bullets 20 gp 1sp 5#
Silver Holy Symbol 25 gp 1#
Spellcasting Sevice Continual Flame on Holy Symbol 110 gp
Healer's Kit 50 gp 1#
Backpack (empty) 2g p 2#
Bedroll 1 sp 5#
Blanket, winter 5 sp 3#
Case, map or scroll 1 gp 1/2 #
10 Paper (sheets) 4 gp
Ink (1 oz. vial) 8 gp
Inkpen 1 sp
Pouch, belt (empty) 1 gp 1/2 #
Rations, trail (10 days) 5 gp 10#
Waterskin 1 gp 4#


EQUIPMENT WEIGHT: 32#
ARMOR WEIGHT: 65#
WEAPON WEIGHT: 14#
TOTAL WEIGHT: 111#

Carrying Capacity Light: under 100# Medium: 101-200# Heavy: 201-300#


-------------------------------------------------------

Money:
PP: 3
GP: 8
SP: 2
CP: 0
-------------------------------------------------------

Base Speed: 30 feet, 20 feet in armor



Spells:
Domains: Destruction, Protection
Caster Level: 4th
Difficulty Class: 13+spell level

Spells per Day

Zero level: 5
1st level: 4+1
2nd level: 3+1

Spells Memorized
Zero level: Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1st level: Detect Evil, Ray of Hope, Magic Stone, Magic Weapon [Sanctuary]
2nd level: Elation, Remove Paralysis, Spiritual Weapon [Shield Other]

Appearance
Eric the Gray is a older man whose advanced age is borne amidst weathered features.
Still, at a head taller then most young men, with knotted sinews, and broad shoulders and chest, the priest conveys a sense of physical power that many half is age could not claim.
Full Armor
Cuthbert.jpg

Travelling
Wise.jpg

Look of Reproach
Viking.jpg

Cloistered Vestments
BoogieMan.jpg

Victorious!
photo48.jpg


Personality
The Priest is a Dour and Taciturn Zealot with a Heavy-Handed Sense of Justice.

Background:
Erik Drakkensson (aka Erik the Gray) was a Chapeaux of Cuthbert and a Champion against foes of the Church. He wished for his son, also named Erik, to lead a cloistered life. So when when the lad was young, he retired from adventuring, and began to raise his boy (whose mother died in childbirth) in the cionfines of church walls.
However he could not discourage his son's adventurous nature and when Erik the Younger came of age he became a Paladin of Cuthbert. Despite the elder Erik's protests his son began a successful adventuring career...Picking up right where his father had left off.
Word then came one fateful day that Erik the Younger gave his life destroying the Temple of Elemental Evil. Erik the Gray grieved for his son, and regretted the rift that was between them when he lived.
Now 17 years later, word has come that Evil may yet stir again amidst the Temple ruins.
Vowing that his son's death would not be in vein, the surly grizzled priest has set forth to make sure that will not happen.
 
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No problem. I've noticed that here on enworld more people use the point buy system than they do on groovygamers, where I'm on more often. I all most reminded you about the 4th level stat bump, but I see you didn't need it. :)

Borson - a couple of things and then you can move your character sheet over. I'll give out all the magic items once everyone is set up. 1 - I believe you should be +8 with your rapier for it being masterwork. 2 - How are your skill points X7? I know your total is correct, but for sake of less confusion.. it should only be X4. 3 - Suggestions on language: Dwarven, Gnoll, Goblin, Draconic, Elven, and Orc are always good choices.
 

TwistedMindInc said:
No problem. I've noticed that here on enworld more people use the point buy system than they do on groovygamers, where I'm on more often. I all most reminded you about the 4th level stat bump, but I see you didn't need it. :)

Borson - a couple of things and then you can move your character sheet over. I'll give out all the magic items once everyone is set up. 1 - I believe you should be +8 with your rapier for it being masterwork. 2 - How are your skill points X7? I know your total is correct, but for sake of less confusion.. it should only be X4. 3 - Suggestions on language: Dwarven, Gnoll, Goblin, Draconic, Elven, and Orc are always good choices.

Hehe, feats and stat increases are two things I'll never forget. Evasion, sneack attack, and the new ability to cast fireball, yes. Stat increase? Never!
 

Well, I can't figure out why my character would have an intelligence bonus, but I also can't figure out why he'd need one in order to be better at avoiding damage, disarming, tripping, and whirlwind attack people. Especially when he can have an Int of three and still pick deceitful, nagociator, and meta magic and item creation feats.

So this brings me to my point. I put my 12 in int instead of con so that I can raise it to 13 and get Combat expertise. What language should I pick? Shoon know Celestial but I don't think he really cared to teach Yun that, and it doesn't make much sense that he knows it in the first place anyway. Speaking of monks and languages, what the heck is the deal with monks getting a special ability to speak with any living creature? Putting enough points into Charisma and Diplomacy to actually make it matter would completely cripple a monks usefulness for anything. I mean, why not Paladins? They at least have any reason at all to be charismatic, and Bards are magic rogues with a social bent, utterly perfect for that ability, but no. It's the freakin Monk!

Er, anyway, what language should I pick?
 

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