Review Roundup: Tasha's Cauldron of Everything

Now that Tasha's Cauldron of Everything has been out a bit, we wanted to take a look at the overall reactions to D&D's latest compilation of rule options, subclasses, DM advice, etc. So let's see how other sites rank the new book in comparison to our review.

Now that Tasha's Cauldron of Everything has been out a bit, we wanted to take a look at the overall reactions to D&D's latest compilation of rule options, subclasses, DM advice, etc. So let's see how other sites rank the new book in comparison to our review.

tashacauldronofeverything.jpg

Please note that when a site did not provide a letter grade, we estimated the score using our best judgement.

Bell of Souls points out that character creation in the Player's Handbook leans into archetypal combinations of class and race so if you want to play something outside of that, “it’s kind of shooting myself in the foot.” BoS views TCoE as addressing what's been learned over the last six years in regard to what the community wants – players want character customization, DMs are favoring story-driven adventures over classic dungeon crawls, high-level play is less popular, and everybody wants tools for tweaking their options. It also views TCoE as updating game expectations by consciously incorporating options that are common today, like session zero, so they're fully a part of the D&D experience. BoS also likes changes to summoning spells because it standardizes and simplifies them and doesn't require arguments or 10 books. BoS's biggest complaint is that the rules are all optional. Since the new content makes the game better in their opinion and brings a modern sensibility to correct some old wrongs, labeling it all “optional” feels like a half measure. So an overall positive review of TCoE that criticizes it for playing things too safe with the “optional” label. Average Rating: B+

Much like Bell of Souls, the Daily Kos review is disappointed that TCoE doesn't go farther in addressing long-standing racism, colonialism, or bias in D&D. They like the character options, but not as much as they enjoyed Xanathar's Guide to Everything, and felt that the new rules for customizing racial ability modifiers was a bit anemic, comparing the latter to a four-piece chicken nuggets instead of a more “meaty” option. Overall, the Daily Kos gave it a B-.

Geek to Geek liked XGtE but repeatedly cites TCoE as being superior, saying that the former's downtime rules and such don't hold a candle to latter's material on group patrons or expanded sidekick options, just to name a few. It also praises TCoE for being more cohesive despite presenting a variety topics. I hadn't considered that in my review, but it's an excellent point – the theme of the book ties its content together better. They also geek out over the subclass options, comparing the Psi Warrior to Jedi. Like the other reviews, Geek to Geek likes the option for customizing racial ability scores and pushes back against “ridiculous internet trolls” who claim it's for an agenda. Instead, they argue that it gives players the freedom to create exactly the type of character they want without needing a homebrew option and with more standing if they have a “ruleswhip” DM. GtG's overall assessment is very positive, describing TCoE as expanding 5E overall whereas they felt that XGtE simply expanded the PHB. GtG ranks it as a 5 out of 5, or A+.

Geek Dad doesn't make you wait to find out what they think, calling it “an unexpected delight for players and DMs alike” upfront. Within the overall review it contains links to more specific breakdowns and reviews by class, which is a nice touch. Geek Dad similarly sections off with a spoiler shield the portion of the review that focuses on DM tools tso players don't read what they shouldn't. Geek Dad does warn DMs to talk to players before incorporating the magical prostheitcs because people can have differing views about using such things. Otherwise, Geek Dad labels TCoE as chock full of well-executed options for players and DMs. Average Rating: A+

The Inverse review, like the others, praises for TCoE the new customization options, yet it also spends time talking about the inherent rigidity of D&D and how fans of the older editions might dislike the flexibility. Mentioning that is reasonable, but it's odd that more time isn't spent on other parts of the book, like the group patrons or sidekicks. Overall though, Inverse labels the possible player options “awesome to imagine.” Average Rating: B

The review by A Pawn's Perspective is overall positive, with a few quibbles, such as the price. Otherwise, it praises TCoE as possibly surpassing XGtE in terms of content's quality. Subclasses, spells, and artifacts are considered exciting. In the end, APP's main complaints about TCoE are the aforementioned price complaint and the fact that the alternative cover doesn't match the others on a shelf. As such APP gives TCoE a four out of five stars rating. Average Rating: B+

Polygon has much more of a mixed view of TCoE, praising parts of it while also deeming other parts too thin. They like the subclass optiions, while also saying that some of them feel like D&D versions of Marvel characters. The DM's section is named the best part of the book, with special praise given to the part about setting clear expectations for the type of game the DM runs and how that defines what is good behavior. Polygon calls that the best such description they've seen and recommending that it be added to future printings of the PHB and Dungeon Master's Guide. The section on customizing racial abilities and addressing prior racial biases in the game is viewed as a failure in the Polygon review, but not because it's unnecessary. On the contrary, they feel that the options don't go far enough or do enough to address the issue. While they do agree that customizing one's game or character to do what feels right, the actual execution is considered weak and not achieving the goal of moving the game in a progressive direction. In the end Polygon considers to be a “great resource” but thinner than prior supplements. Average Rating: B-

Strange Assembly considers TCoE to be more a book for players, ranking the subclasses very well but less interested in the rest. However, since they believe most people will buy the book for the class options, that ranks the book well for SA. Unlike Polygon, SA feels that the social contract/session zero information has been included too many times so while they like it, it's not considered much of a plus. SA doesn't hate any of the other content. They just don't consider it exciting or outstanding. While SA thinks the subclasses are the strongest part of TCoE they especially like the options for artificers, barbarians, clerics, rangers, and warlocks, saying it's especially good and necessary for the ranger. Average Rating: B

While not every review gives a clearly quantifiable rating, the reviews are overall positive, with most of them in the range of an A or B grade (4 to 5 stars, if you prefer that scale). That averages to a B+ grade, making it a recommended supplement for D&D 5E.
 

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Beth Rimmels

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Weiley31

Legend
This is where I'm at. I see it called out in these reviews but it reminds me of the article I read that called Lord of the Rings both Racist and Fascist...I just cant get behind that.

Its Fantasy. If people wish to get bent out of shape over a perpetual war between Orcs and Elves...thats on them.
Or dark skinned elves.

That come in an inverted rainbow shading of Purple, Grey, Obsidian, Jet Black, Pale White, and Lavender.
 

turnip_farmer

Adventurer
How would WotC would go about making new rules presented in an optional sourcebook required...?

I also found that comment really odd. I'm not really sure what it would mean for a publisher to write 'this is a non-optional rule!' apart from making them sound very insecure.

I'm getting a little worried what happens if the DnD police find out I didn't allow half-elves or half-orcs in my current campaign....
 

Weiley31

Legend
They could walk through walls and run on water, my good sir!
Those are typical Ninja Tropes though.
Heck, Ninja Gaiden's Ryu Hayabusa( DOA/Team Ninja version) has the ability to run across water in one of those games.
 
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Weiley31

Legend
I also found that comment really odd. I'm not really sure what it would mean for a publisher to write 'this is a non-optional rule!' apart from making them sound very insecure.

I'm getting a little worried what happens if the DnD police find out I didn't allow half-elves or half-orcs in my current campaign....
Well hopefully your not attached to any of your pets or that friendly Moose, that visits your back yard, for starters.

And heaven forbid if your Orcs and Drow are auto-evil.

Or your Custom Race Flamestrike Elf doesn't identify as an elf.

But watch out for the complaining bout +2/+2 Mountain Dwarves. Planeshift Hawk Avens are loved by all for their +2/+2 because they don't supposedly exist since they aren't in gospel approved books from WoTC.
 
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Alzrius

The EN World kitten
There's almost zero chance that we'll see an actual new edition of the game within that time frame. Quite frankly, I'd be surprised if we saw one within double that amount of time. While I'm curious to see whether the controversies that surrounded Dungeons & Dragons and Wizards this past year have any notable impact on the business, going by the previous several years being the most successful the game has ever experienced, I don't see any scenario where they decide that it's time to pack things up and move on to new pastures. The game is still uber popular and selling like hotcakes. Why would they table that?
Because the metric for success isn't whether or not D&D book sales are beating last year's numbers. It's whether or not the D&D team can show Hasbro that they're on a path toward $100+ million per year in profits, and book sales are never going to be what gets them there. Not even close.

The tail wags the dog now. D&D's reaching the threshold for what Hasbro considers to be worth their time depends on licensing first and foremost, which is why we've got Baldur's Gate III, a TV series, and a theatrical film all coming out in the near future. The books matter only insofar as they serve as a springboard to keep the brand in the public consciousness.

If/when we get a new edition is entirely a result of whether or not WotC thinks a new edition will help do that, not on the 5E Core Rulebooks' Amazon sales rankings.
 

BigZebra

Adventurer
To grow revenue they need subscriptions. Their own online VTT/service. The playbook of 4e. Hasbro are noticing the growth potential and of course they want to capitalize. Would be stupid not to.
 

Dausuul

Legend
Because the metric for success isn't whether or not D&D book sales are beating last year's numbers. It's whether or not the D&D team can show Hasbro that they're on a path toward $100+ million per year in profits, and book sales are never going to be what gets them there. Not even close.
That link is to a post from 8 years ago, and it's referring to events that took place several years before that, in the runup to 4E. It has nothing to do with 5th Edition.
 

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