Your all clear kid now lets blow this thing and go home
Sonofapreacherman said:
Hiya mate!
You seem to be making a number of clear mistakes (not least challenging my authority

). Also appears you were not willing to reply point by point, but instead replied with another diatribe. No matter, no hiding places left...
Sonofapreacherman said:
A party of 4 goblins is a EL 4 encounter. By your own system, CR 0 = EL 0; 4 opponents = +4 EL. Therefore 4 goblins = EL 4 (not EL 3 as you claim).
Incorrect. I stated that four goblins were EL +3 beyond a typical 1st-level party.
Sonofapreacherman said:
Why do you not see this? Because it does not suit your argument to do so? Goblins and hobgoblins should not be rated identically.
Any difference is negligable as to the effect on their CR.
Sonofapreacherman said:
Now it becomes obvious. You are simply operating on the wrong premise. For you, the XP award matches the EL rating. Sure, I'll even agree for the sake of moving this debate along.
I accept your concession.
Sonofapreacherman said:
But then EL does not properly rate the difficulty of lower level encounters.
That might not sink immediately, so try looking at it like this. If you feel that that a CR 4 encounter should award 225 XP to each member of a 1st level party of four, that's fine. It certainly does using your calculations. But then a group of 4 goblins is not a CR 4 encounter, they are not a CR 3 encounter, they might be a CR 2 encounter, but they are probably a CR 1 encounter.
While the goblins would be fractionally less of a challenge than four 1st-level NPCs, the difference is negligable. I would say they certainly represent the lower end of the CR 1/2 spectrum.
Sonofapreacherman said:
I'll expand on this point even further...
To say that lower levels are inherently fragile is pure sophistry and self-deluded rationalization.
On the contrary its an indisputable fact. Allow me to explain after your next point...
Sonofapreacherman said:
Characters are always fragile when faced with superior opponents.
...and at low level, characters are fragile even when faced with
inferior opponents! Something which you fail to recognise.
A single skeleton with a longsword can potentially kill a 1st-level fighter with an 18 constitution in a single hit!
Sonofapreacherman said:
Moreover, 1st level characters are not *always* faced with superior opponents (certainly not enough to say they are more inherently fragile than any other level). Lower level parties don't have the monopoly on fragility.
They do when facing inferior opponents.
Sonofapreacherman said:
A 20th level party is fragile to a very old prismatic dragon.
True a CR 97 dragon would crush such a party, in fact its an impossible (greater than EL +8) encounter.
Sonofapreacherman said:
Fragility is irrelevant to your argument because fragility is universal. It can exist at *any* level.
See above.
Sonofapreacherman said:
That's the big picture you haven't stepped far enough back to see. Sometimes characters are going to be fragile, sometimes they are not. Not every challenge a 1st level party charges into will bring them face-to-face with their own mortality. That's hogwash.
Virtually any opponent* can kill a 1st-level character (I'm sure there are some that probably can't but the majority certainly can) in a single round.
*almost certainly from CR 1/2 onwards.
Sonofapreacherman said:
To use your favorite argument ... not if the lower levels are dungeon mastered properly.
I don't doubt you could keep the PCs alive easily enough if the DM so wished.
Sonofapreacherman said:
You CR system "seemingly" takes fragility into account for higher levels characters by appropriately scaling EL ratings using "increasing" increments. The CR to EL gap steadily widens. Wonderful. As it should be.
Thank you.
Sonofapreacherman said:
Now turn around and look in the opposite direction. When you are dealing with lower level characters, those increments should reflect "decreasing" increments. The CR to EL gap should steadily shrink (more than it currently does).
I still think its pretty much spot on. Of course at 1st-level the PCs will have the max. hp advantage as well.
Sonofapreacherman said:
Use the goblins from my above example as your ruler. A party of four goblins should rate CR 1 or CR 2 (at most).
The question you should be asking yourself is ... how can your system accurately arrive at those values without arbitrarily dividing/slashing the current lopsided values?
One possibility (that I have actually just thought of) may be that CR 1/2 is actually EL -1 (since an additional character adds +2 EL).
Meaning:
CR 1/2 = EL -1 (instead of 0)
CR 1/4 = EL -3 (instead of -1)
CR 1/8 = EL -5 (instead of -2)
But this puts you in the dangerous position of 8-11 1st-level NPCs (as well as 8-11 goblins) being a 50/50 encounter for a party of four 1st-level characters instead of 6-7 1st-level NPCs or Goblins.
However, while that might seem more appropriate for the goblins (who admittedly represent the low end of CR 1/2) it seems an overbearing NPC force.
Sonofapreacherman said:
The easiest (most straightforward) approach I can think of is by calculating PC and opponent numbers the same way and scaling the XP awards accordingly. Nothing else would have to change. Now before you start talking about potatoes again
)) this idea might not be the solution. It's just my initial thought on the subject. But make no mistake, a solution *is* needed. That's going to mean a few extra calculations, but in all the time we've interacted, you've never struck me as the kind of person who shies away from game mechanic paperwork. Don't start now. You've worked too hard on this ruddy thing.
I don't plan on changing any fundamentals based on the feedback on this particular topic. Though I am more than willing to address the issue of slowing progression with optional rules.