Howdy Upper_Krust.
*Waves to other posters, lurkers, gods, and wannabe gods in attendance.*
Let us begin...
Upper_Krust said:
I don't agree.
While you believe the WotC EXP progression is already too fast (which is a fair enough), for me it's the default standard I am working towards.
What the heck? At no point, including our MSN chats, did I say that the WotC XP progression was too fast. I said your system was too fast at lower levels. That is all.
Upper_Krust said:
Yes my system does grant even more EXP than the official method at low levels, but this is due to the relationship between CR and EL at those levels.
This simply isn't getting through.
Upper_Krust, just because you justify inflated (read broken) XP awards at lower levels due to the relationship between CR and EL in your system, does pull it out of hot water. Your system is broken at lower levels. Citing the way your system works as the sole argument to excuse a broken feature doesn't help your cause when *your system* doesn't work in the first place (at lower levels). The examples bear this out.
Upper_Krust said:
On the contrary I have already explained time and time again my reasoning for the CR/EL relationship.
Sorry friend, but you have done nothing of the sort. Your explanations equate to "this is how the internal logic of my system works". When the internal logic of your system has been exposed "not working", that explanation no longer holds water.
Upper_Krust said:
Based on my system a group of six or seven goblins would be a 50/50 encounter for a party of four 1st level PCs. Personally I stand by that.
That's fine, but using your system, a group of four goblins is also a 50/50 encounter against a party of four PCs. That alone should tell you the system is broken at lower levels. The 300% inflated XP (from the printed values) should also set off some alarms in your head. The fact that goblins and hobgoblins are effectively treated as equal threats should call out the fire trucks.
Upper_Krust said:
...of course if you play the goblins as mere cannon-fodder then its unlikely they will represent the full extent of their rating.
This has become your typical lament.
It can't be my CR system. It must be the way you GM. It's beginning to sound like a parent who doesn't believe their child misbehaves at school because they're a perfect angel at home. It's not surprising that Anubis jumped on your weakest point like a terrier.
Upper_Krust said:
Even with your example all it would take would be one or two lucky rolls and your PCs would still be defeated. The EXP simply bears this out.
Now your XP system takes outside chance luck into account? Don't be ridiculous. I think you know there are faults in your system. You just refuse to see them. I am not trying to beat your system down Upper_Krust. I am trying to make your CR system work at all levels. Right now, it doesn't work proportionately at lower levels. And yes, that niggling annoying *fact* could mean restructuring the way the whole thing works ... starting by throwing out the X + 4 structure.
Upper_Krust said:
That has nothing to do with how intuitive the system is - it's simply a matter of wanting slower than standard progression, or not; as the case may be.
No it isn't. I can slow your system down myself, by simply cutting XP in half. That's not a problem. But I would prefer that your system work all the time. It doesn't right now. I'm surprised you're not more concerned.
-----
Anubis.
Your entire post can be cleared up by requoting myself ... once.
Originally posted by Sonofapreacherman
When two identical challenge ratings finally equal a 50/50 encounter, only then will we have an intuitive Challenge Rating system. Everything else can be reverse engineered from there...
If any further explanation is needed, just ask. I'll be more than willing to screw your head on properly.
-----
demiurgeastaroth.
I see you're right on point ... as usual.
