Eldorian said:
Indeed you are smoking something UK? I mean, lookit me, I'm a fire elemental, I'm made of fire and immune to fire hahaha! OUCH, that god trumps my immunity?!?! Damn, I wish I had fire resistance like, say, a shambling mound, which is made of burnable plant matter. Then I'd still have some protection against this lamer god.
Care to explain what ability allows a deity to trump immunity? I have read the books many times and see NOTHING that allows this. Please give page numbers.
Eldorian said:
Did you try my little experiment? You'll get the same amount of resistance per CR. That is why they are fundamentally the same system. Mine is just easier to rate. And it is in your system that creatures have a relative SR, as in, if you advance in level, it goes up. In my system, SR 10 is the same no matter what level you are, and it doesn't need to raise in level to be effective at higher levels.
I don't think I was clear enough in explaining. By my system, SR is not just something you calculate on the fly. Calculate all things as they are and use that. For instance, under my revised system, a Lemure has SR 11. Since a Lemure's SR doesn't advance based on power, it is ALWAYS SR 11. If the Lemure gains HD and its CR/EL goes up, SR remains at 11.
Basically, calculate all new SRs and note them, replacing current SR numbers with the new SR numbers. Do not calculate on the fly EVER.
For things that DO advance, well, calculate a new rate of advancement. For instance, let's take the Drow. The SR by the book is 11 + class level. That means the SR Factor is +1.1 (SR is 12 as a CR 1 Level 1 Warrior) and SR is (generally) CR + 11. As such, the CR value of the Drow's SR *never changes*, and is always EL + 11. You see, since the Drow is CR 1.46 and thus CR 1/EL 1, SR starts at 12 and goes up by EL. Piece of cake.
For classes that get SR such as the monk, do the same thing, except you add nothing to the CR *period* because it's a class ability. Monk SR is Level + 10, and thus it starts at 23 when the Monk is Level 13. This means SR is, simply put, always EL + 10. Like I said, piece of cake. On top of that, once you have the number, you never have to worry about it again!
Upper_Krust said:
Hiya mate! 
Your candy ***. 
Know your role and shut your mouth jabroni!
Upper_Krust said:
When they are of supernatural origin and your opponent possesses the appropriate portfolio(s) and requisite power.
This must be something you're adding to the rules, because it's nowhere to be found in the current rules. To my knowledge and in the system as-is, immunities are immunites, not "immunities toward everything but certain deities". Immunity is a word with a very narrow definition, ya' know. If you're adding something, you should reconsider. Immune is immune is immune. Immune to fire does not mean immune to mortal fire, it means immune to fire PERIOD, even if from the God Of Fire himself.
Upper_Krust said:
1st Ed. Manual of the Planes page 40:
"...Kossuth dwells in a palace built of elemental fire in a hot spot at the centre of the plane. The heat here is so intense that even creatures totally immune to flame, such as fire-elementals, take 1d2 points of damage unless protected by Kossuth."
This is
3rd Edition. I play by
3rd Edition Rules. Please make all arguments as per
3rd Edition. I don't give a rat's behind about the old broken to Hell and retarded rules from editions past.