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Revised CRs/ECLs continuation thread

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Hi guys! :)

Eldorian said:
Average combat length is approximatly 4-5 rounds, at all levels I think. There was a poll done in the general forum.

Was that not me laying the smackdown six months or so ago when someone (wrongly) attempted to argue that d20 breaks down because AC and BAB don't advance together.

To which I explained equating AC with BAB is irrelevant without also equating Damage/Round with Hit Points into the mix and that on average fighters deal roughly 20% damage per round vs. equal opponents at all levels.
 

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Um.. smackdown? I said how I thought it was silly that AC didn't scale with level, and you presented an arguement to which I immediately agreed with. BTW, that was me =) I believe we both agreed that this was not perhaps the optimal case, but it's how 3e works. Also, I'd like to add, that Wizards doesn't see this, which is why thier high CR monsters have high AC.

Eldorian Antar
 

Upper_Krust said:

on average fighters deal roughly 20% damage per round vs. equal opponents at all levels.

Should I laugh now or later? I'm sorry, but a Level 120 Fighter will not be doing 500+ points of damage per round to a Great Wyrm Prismatic Dragon. This is why epic battles are always longer, because of inflated hit points.
 

Hiya mate! :)

Eldorian said:
Um.. smackdown? I said how I thought it was silly that AC didn't scale with level, and you presented an arguement to which I immediately agreed with. BTW, that was me =) I believe we both agreed that this was not perhaps the optimal case, but it's how 3e works.

The smackdown occurred long before I mentioned it to you.

Eldorian said:
Also, I'd like to add, that Wizards doesn't see this, which is why thier high CR monsters have high AC.

WotC mistakes no longer surprise me, in fact its something I plan to capitalise on. :p
 

Hi Anubis mate! :)

Anubis said:
Should I laugh now or later?

Try holding it in for just a moment.

Anubis said:
I'm sorry, but a Level 120 Fighter will not be doing 500+ points of damage per round to a Great Wyrm Prismatic Dragon. This is why epic battles are always longer, because of inflated hit points.

Maybe I should have made that clearer I meant an identical opponent, not simply an equal CR.
 

Eldorian.

Eldorian said:
I know I said I would ignore you...
I don't remember you saying as much. Anubis just said as much (but I see below that he reneged on that already).

Eldorian said:
4 goblins = EL4 is right. UK said 4 goblins is a EL +3 encounter for a first level party. 4-1 is 3.
To me it sounded like Upper_Krust was saying they were EL3 (period). I see Upper_Krust has made the same point you did. I'll let this reply stand for all.

Eldorian said:
CR.. CR... You mean EL? Your PCs must be powerful indeed if 4 goblins take them 20% of their resources. Or perhaps you have parties greater than 5 people?
Nope. Standard first level characters.

Eldorian said:
Your appeal to the prismatic dragon is childish, btw. It is much more than EL +3, as the golbins were. EL +9 from my calculations. That's high enough for "background only"
You missed the ball completely here. I chose the very old prismatic dragon *precisely* because it is an EL +9 encounter (to illustrate how 20th level characters are reduced to fragility).

Eldorian said:
Um... first level parties have one Hit die. Weapons deal around one die worth of damage at all levels. Only at the first few levels are characters able to be killed in one hit from a melee weapon, barring criticals. They also have limited resources with which to counteract these one hit kills, such as healing spells. Trust me, the only levels at which PC mortality is higher is after save or die spells become prevalent, but by then you have resurrection, so it doesn't matter.

...

And every challenge to a first level party, well, that includes a monster capable of dealing around 5-10 points of damage in one round, does make them face up to their own mortality, because it's quite common for 1st level PCs to only have 5-10 HP at first level.
Which is exactly why "lower level" encounters should be rated with decreasing increments of CR to EL (in the same way that "higher-level" encounter are rated with increasing increments of CR to EL); to accurately and proportionately represent their challenges at those levels. This was the gist* of previous post.

By-the-by, regarding your initial comments (about ignoring me), if your self-righteous worthiness is going step down from the clouds again in the future, then either respond to my post *in entirely* or stay in the clouds. If you're sincere, then start by reading my original post again. You managed to selectively skip over the gist* of it.

Funny that. :rolleyes:

-----

Anubis.

Anubis said:
Taunting me? Well then, consider me back on the job to shoot you down once and for all.
And this would be how easily you justify your own hypocrisy?

:p

Thought so.

Anubis said:
An EL 1 encounter would be a 20% encounter.
Look at that. You can teach an old dog new tricks. If 4 goblin warriors take up more than 20% of 1st level character resources, then your playtesting counts for nothing. Not that I counted your... I don't know what to call it ... (idea of playtesting?) as much more than that. So don't worry, you didn't fall that far in my standing.

;)

Anubis said:
Not really. The problem is that low level characters will die in one or two hits.
Once again, which is why "lower level" encounters should be rated with decreasing increments of CR to EL. To more accurately reflect what is and what is not a challenge for lower level characters.

Anubis said:
Actually, I believe a goblin is EL 0 and four goblins is EL 4 . . . That's only if you DM them properly, of course.
*Smacks own forehead.*

How is it possible that you can be so oblivious to surrounding points?!

Anubis said:
Um . . . No.
You're best argument yet. The "um" part was very fitting.

-----

Howdy Upper_Krust!

Wading towards your posts take a while sometimes.

I try not to be tardy.

:D

Originally posted by Upper_Krust
While the goblins would be fractionally less of a challenge than four 1st-level NPCs, the difference is negligible.
It isn't negliable to lower level characters, and that's the whole point (assuming you've been reading along). The increments of challenge at lower levels have to be more refined. The gap between CR and EL needs to shrink in the same way that it widens for higher-level CR to EL conversions.

Originally posted by Upper_Krust
...and at low level, characters are fragile even when faced with inferior opponents! Something which you fail to recognize.

A single skeleton with a longsword can potentially kill a 1st-level fighter with an 18 constitution in a single hit!

...

They do when facing inferior opponents.
This is a fantastic turn of events! It's like you're making my points for me. Once again, this is why lower-level encounters need smaller increments of CR to EL conversion (to more accurately represent the "fodder" to "nemesis" spectrum for lower level characters). Thank you!

Originally posted by Upper_Krust
True a CR 97 dragon would crush such a party, in fact it's an impossible (greater than EL +8) encounter.
You recognize my logic here as well (something that flew over the heads of both Eldorian and Anubis). Indeed, 20th level characters can be fragile too. Wow. With all this agreement flying back and forth, my head is spinning.

Originally posted by Upper_Krust
Virtually any opponent* can kill a 1st-level character (I'm sure there are some that probably can't but the majority certainly can) in a single round.

*almost certainly from CR 1/2 onwards.
See two replies above (the fantastic turn of events).

Originally posted by Upper_Krust
I still think its pretty much spot on. Of course at 1st-level the PCs will have the max. hp advantage as well.

...

One possibility (that I have actually just thought of) may be that CR 1/2 is actually EL -1 (since an additional character adds +2 EL).

Meaning:

CR 1/2 = EL -1 (instead of 0)
CR 1/4 = EL -3 (instead of -1)
CR 1/8 = EL -5 (instead of -2)

But this puts you in the dangerous position of 8-11 1st-level NPCs (as well as 8-11 goblins) being a 50/50 encounter for a party of four 1st-level characters instead of 6-7 1st-level NPCs or Goblins.

However, while that might seem more appropriate for the goblins (who admittedly represent the low end of CR 1/2) it seems an overbearing NPC force.
Will wonders never cease! I actually got through to you this time, even after your initial self-endorsement.

:p

Wherever you're taking this idea? It's good. If you feel it's not perfect yet, then refine it. I think you're on the right track. At least it sounds that way to me.
 

Sonofapreacherman said:
Howdy Upper_Krust!

Hiya mate! :)

Sonofapreacherman said:
Wading towards your posts take a while sometimes.

I try not to be tardy.

:D

:)

Sonofapreacherman said:
It isn't negliable to lower level characters, and that's the whole point (assuming you've been reading along).

It is negligable to lower level characters within the confines of rating CRs to within a single point.

Sonofapreacherman said:
The increments of challenge at lower levels have to be more refined. The gap between CR and EL needs to shrink in the same way that it widens for higher-level CR to EL conversions.

If only you could have mentioned that at the start. :rolleyes:

Sonofapreacherman said:
This is a fantastic turn of events! It's like you're making my points for me.

Who better! :p

Sonofapreacherman said:
Once again, this is why lower-level encounters need smaller increments of CR to EL conversion (to more accurately represent the "fodder" to "nemesis" spectrum for lower level characters). Thank you!

So you are also conceding that measured within single CR point increments that my ratings are accurate. Fair enough. ;)

However you advocate now that perhaps with CRs below one (or indeed any single increments of EL) we could rate CRs somewhat more accurately.

Sonofapreacherman said:
You recognize my logic here as well (something that flew over the heads of both Eldorian and Anubis). Indeed, 20th level characters can be fragile too. Wow. With all this agreement flying back and forth, my head is spinning.

To me it was more a statement of the obvious than any feat of logic, I think it was this factor that lead Anubis and Eldorian astray since they both envisioned you were actually responding to a previous point rather than making one of your own.

Sonofapreacherman said:
See two replies above (the fantastic turn of events).

Will wonders never cease! I actually got through to you this time, even after your initial self-endorsement.

Well after two concessions (firstly that my CR/EL scale was correct and secondly that I had rated low level monsters correct within increments of one CR) I finally managed to get to the crux of the matter and make the point for you. :p

Simply that perhaps we should more accurately rate low (and fractional) CRs to encompass each EL jump.

Sonofapreacherman said:
Wherever you're taking this idea? It's good. If you feel it's not perfect yet, then refine it. I think you're on the right track. At least it sounds that way to me.

Its certainly not perfect, but could be the seed for something useful, provided the solution does not become too pedantic.

The simple part becomes:

CR 4 = EL 9
CR 3.5 = EL 8
CR 3 = EL 7
CR 2.5 = EL 6
CR 2 = EL 5
CR 1.75 = EL 4
CR 1.5 = EL 3
CR 1.25 = EL 2
CR 1 = EL 1

The tricky part is of course rating 'fractions', perhaps if we apply the system into reverse?:

CR 0.75 = EL 0
CR 0.5 = EL -1
CR 0.25 = EL -2
CR 0 = EL -3
CR -0.5 = EL -4
CR -1 = EL -5
CR -1.5 = EL -6
CR -2 = EL -7
CR -2.5 = EL -8
CR -3 = EL -9
CR -3.5 = EL -10
CR -4 = EL -11
etc.

Not sure this is right but lets test it:

4-5 Kobolds = 1 1st-level PC
3 Goblins = 1 1st-level PC
2 Orcs = 1 1st-level PC
3 Hobgoblins = 2 1st-level PCs

Or in other words:

16-23 Kobolds = Typical 1st-level Party
12-15 Goblins = Typical 1st-level Party
8-11 Orcs = Typical 1st-level Party
6-7 Hobgoblins = Typical 1st-level Party

Not a bad first attempt.

Any comments so far?
 
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Sonofapreacherman said:
Eldorian.

I don't remember you saying as much. Anubis just said as much (but I see below that he reneged on that already).

Way back when you wouldn't shut up about Twink, your twinked out amushing wizard...


To me it sounded like Upper_Krust was saying they were EL3 (period). I see Upper_Krust has made the same point you did. I'll let this reply stand for all.

Guess you missed the plus. Well, nobody said you were perfect.

Nope. Standard first level characters.

You play goblins dumb? You give really high point buys, or roll 4d6 and allow rerolls? You give extraordinary amounts of cash to your PCs? Give me an example of what you would consider a good fight involving 4 goblins and a group of 4 PCs.

You missed the ball completely here. I chose the very old prismatic dragon *precisely* because it is an EL +9 encounter (to illustrate how 20th level characters are reduced to fragility).

Ah, I missed the ball... I see.. You meant that 20th level PCs are fodder for godlike dragons... Ok... Did you have a point somewhere there? My point was that in order for you to claim that level 20 characters are as fragile as 1st levels, you must show that level 20 characters have the same likelyhood to suffer serious losses in an equal EL encounter as 1st level. Hence my arguement that 1st level characters are a single round of attacks away from death, from equal and lesser CR opponents, and that higher level creatures can take more punishment and recover from losses, making those losses less serious.

Which is exactly why "lower level" encounters should be rated with decreasing increments of CR to EL (in the same way that "higher-level" encounter are rated with increasing increments of CR to EL); to accurately and proportionately represent their challenges at those levels. This was the gist* of previous post.

If I get what you mean here, and I'll admit, I'm not that interested in diciphering it, then UK's system already has gobally increasing CR to EL ratios, which is what your "decreasing increments of CR to EL".... as you go down the levels, and increasing as you go up. Or are you not using the "middle" levels as your base of comparisons?

CR 2 - CR 1 / EL 5 - EL 1 = 1/4
CR 3 - CR 2 / EL 7 - EL 5 = 1/2
CR 4 - CR 3 / EL 9 - EL 7 = 1/2
CR 5 - CR 4 / EL 10 - EL 9 = 1

ect ect...

What do you propose then? I think you want is for low level characters to get less exp for fighting more challenging fights.
Unless you are trying to state that four goblins is not a four times harder fight than one goblin, in order for what you want to be achieved, this ratio would have to increase more slowly at these low levels.

By-the-by, regarding your initial comments (about ignoring me), if your self-righteous worthiness is going step down from the clouds again in the future, then either respond to my post *in entirely* or stay in the clouds. If you're sincere, then start by reading my original post again. You managed to selectively skip over the gist* of it.

Funny that. :rolleyes:

Gimme a break.. why would I respond to the whole post when I could give a crap about anything other than your arguement that high level characters are as fragile as low level ones, and that you think that 4 goblins is a cakewalk for 1st level parties? I didn't respond to rest cause I didn't care. Don't flatter yourself. It's not my job to teach you how the system works, and it seems to me that the changes you want brought about would skew the results even farther away from where you'd like them to be.

Once again, I am reminded why I decided to ignore you, and I might go back to it. Even if it means letting ignorance fester.

Eldorian Antar
 

Upper_Krust said:


If only you could have mentioned that at the start. :rolleyes:


Indeed. Next time say, "Lets calculate ELs based on fractional CR at low levels." Instead of what you said, which was open to interpretation.


However you advocate now that perhaps with CRs below one (or indeed any single increments of EL) we could rate CRs somewhat more accurately.

To me it was more a statement of the obvious than any feat of logic, I think it was this factor that lead Anubis and Eldorian astray since they both envisioned you were actually responding to a previous point rather than making one of your own.

It wasn't so much as thinking it was a reply, but more of the fact that what he said was easily interpreted otherwise, and his suggestion for the fix was simply wrong.

Well after two concessions (firstly that my CR/EL scale was correct and secondly that I had rated low level monsters correct within increments of one CR) I finally managed to get to the crux of the matter and make the point for you. :p

Simply that perhaps we should more accurately rate low (and fractional) CRs to encompass each EL jump.

Its certainly not perfect, but could be the seed for something useful, provided the solution does not become too pedantic.

The simple part becomes:

CR 4 = EL 9
CR 3.5 = EL 8
CR 3 = EL 7
CR 2.5 = EL 6
CR 2 = EL 5
CR 1.75 = EL 4
CR 1.5 = EL 3
CR 1.25 = EL 2
CR 1 = EL 1

The tricky part is of course rating 'fractions', perhaps if we apply the system into reverse?:

CR 0.75 = EL 0
CR 0.5 = EL -1
CR 0.25 = EL -2
CR 0 = EL -3
CR -0.5 = EL -4
CR -1 = EL -5
CR -1.5 = EL -6
CR -2 = EL -7
CR -2.5 = EL -8
CR -3 = EL -9
CR -3.5 = EL -10
CR -4 = EL -11
etc.

Not sure this is right but lets test it:

4-5 Kobolds = 1 1st-level PC
3 Goblins = 1 1st-level PC
2 Orcs = 1 1st-level PC
3 Hobgoblins = 2 1st-level PCs

Or in other words:

16-23 Kobolds = Typical 1st-level Party
12-15 Goblins = Typical 1st-level Party
8-11 Orcs = Typical 1st-level Party
6-7 Hobgoblins = Typical 1st-level Party

Not a bad first attempt.

Any comments so far?

I have some comments. First off, orcs, hobgoblins, and goblins are more or less equal in CR. Hobgoblins deal one more point of damage, and have one more HP, but goblins have one higher ranged attack bonus and are more stealthy. Orcs have one less HP than hobgobos, and one less AC, but they have a 2 higher to hit and deal 5 more points of damage per hit on average. So they should all be the same CR. I agree that 6-7 of any of these is a typical 1st level party. I'm inexperienced with Kobolds tho. Never liked them, always been and orc and goblin guy. I do know that if you go 2 on 1 Orcs to PC ratio, you will have a TPK. Orcs hit hard.

Eldorian Antar
 

Upper_Krust said:

16-23 Kobolds = Typical 1st-level Party
12-15 Goblins = Typical 1st-level Party
8-11 Orcs = Typical 1st-level Party
6-7 Hobgoblins = Typical 1st-level Party

Not a bad first attempt.

Any comments so far?

You do realize that this is absolute proof that those two were absolutely wrong and that the system is already correct as is, right?

Just look at them numbers . . . Sorry, but 16-23 kobolds would MURDER a Level 1 party EASILY. Don't even get me started on orcs. A Level 1 party can barely take 1-4 of those things, much less 8-11. Let's not forget the fact that orcs are more powerful than hobgoblins, not less as these numbers profess, although they are all CR 0 in the end.

Well, that takes care of that. Undeniable proof that the system works as-is and needs absolutely no change. I feel sorry for any players whose DM throws two dozen kobolds at them at Level 1. With that matter totally settled, shall we move on to something fresh?
 

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