Leopold said:uk=teh fibber!!![]()
Upper_Krust said:Probably best if I keep my mouth shut and just say it'll be finished when its finished. I made the grievous error last week of changing elements of v4 while I was halfway through determining the CRs. Of course the changes were for the better but having to start them all again was like getting hit by a mental sledgehammer.![]()
Cergorach said:Gosh, that's what i was afraid of, doing all those calculations by hand is mindnumbing and prone to error.
Cergorach said:Is the core of v4 still the same, adding/substracting points for the different qualities of each creature to come to the total CR?
Cergorach said:I have something in mind, i'll start tomorrow (if work allows).
- An admin screen where you can fill in the modifiers for each ability, abilities are divided according to the sections in v3. Only the current set of values is entered in the database, a recalculation procedure is needed to recalculate all the CRs in the database.
- An admin screen where the stats for all the monsters can be filled in. All entries are added in a database.
-A frontend screen that shows the individual monsters with stats and calculated CR.
- A frontend screen that shows all the monsters with calculated CR.
Any suggestions or requests?
ciaran00 said:U_K don't let these bastards get to ya.
ciaran00 said:Take your time, mate!
CRGreathouse said:I have a question about CR vs. ECL (in this case, NPC vs. PC) abilities.
CRGreathouse said:You have no doubt noticed the 3.5 nymph's "unearthly beauty" ability. Would you rate this differently than a different +4 deflection bonus?
CRGreathouse said:Would you rate it differently for a PC? Would the rating change if the character had a higher score in Cha (either by assigning different stats at character design, or with an item/wish/level point/SDA/etc.)?
Upper_Krust said:Yes, if its a flexible total I would give a flat +0.5 for deflection and a flat +1 for the saving throw bonuses.
In such cases take the minimum possible modifier and multiply by 5.
CRGreathouse said:Does that really work for a system designed to scale to infinity? (You tell me -- the most I've reliably played is 25th level.) Is there a point at which stats are expected to be high enough to make that undervalued?
CRGreathouse said:I understand that a benefit 'payed for' with a stat is less valuable than one that comes without attachments, since the character needs a higher stat than he/she'd usually put in that place. A nymph fighter would put a higher score into Cha than a typical human fighter might, so the nymph has a lower strength -- just because Cha is more useful than normal. If Cha 22+ is normal (for characters who don't have a special need for Cha), though, won't that make the price too low?