Rashak Mani
First Post
Can someone point out where is the revised Ranger please ? Otherwise I cant vote ...
The ranger Class Philosophy says he is no longer a lightly armored fighter, he is a skill-using hunter.
Notable changes to the ranger:
Skill points changed to 6
Hit die changed to d8
Favored enemy bonus now gives +2
New favored enemy at levels 1, 5, 10, 15, 20 with graduated increases
Wild Empathy ability at level 1 (replaces the skill)
Gain a 2-weapon OR archery feat at levels 2, 6 and 11
Endurance at level 3
Animal Companion at level 4
Woodland stride at level 7
Swift tracker at level 8 (move normal speed while tracking)
Evasion at level 9
Camouflage at level 13 (hide in any terrain even without cover or concealment)
Hide in plain sight at level 17
There also will be some changes to his spell list.
He gains charm animal as a 1st level spell choice, a better barkskin as 2nd, darkvision at 3rd, and animal growth at 4th.
His spell casting levels are unchanged.
Why is a reduction in Hit Dice roguelike? Since it's a d8, why not say it's more monkish?Mercule said:Specific Roguelike aspects I dislike:
-Evasion (although I wouldn't object to Uncanny Dodge)
-Reduction in Hit Dice
-Maybe HiPS, but I'm withholding judgement until I see the full write-up there
Cool.So, you're right, there isn't that much that's specifically Roguelike that I directly object to. I'm big enough to acknowledge that I overblew a statement made somewhere else. Leave the skills and camo. That's the short of it.
Yeah, that Manyshot presentation is a good point. It would be a shame for them to go the exquisitely route of virtual feats. For one thing, it wouldn't support multi-classing very well, since a guy with several levels of fighter or whatnot may already have gotten Rapid Shot or 2WF. Better to give him a list.I have seen it mentioned several times in discussions about the 3.5 Ranger on these boards. It was also, IIRC, hinted at in the WotC "3.5 Spotlight" of the new Manyshot feat (something like "Rangers who chose archery as their combat path receive Manyshot even if they don't qualify so long as they are wearing light armor.").
Well, if I get the gist of this presentation, instead of making the ranger into a class that co-opts the fighter class features, you'd have him co-opt the barbarian’s? I don’t understand your statement that rage “sounds more like a PrC” ability. Seems like a barbarian is as much of a basic brute as they come (indeed, I’ve known a DM or two who thinks altogether illogical to let anyone pick up a level of barbarian if they didn’t start their career as one).I have. Right here.
The historical and fictional references are certainly not the best way to go, as they are all pretty subjective interpretations. As for your ranger variant, I was hoping your personal vision of a ranger would be a class that carves its own niche within a party without an emphasis on siphoning any other class’s abilities. How satisfying can that be?So, besides posting my own alt.Ranger, listing a dozen examples of historical and fictional personages I think make the Ranger archetype, and pointing out specific abilities that I dislike or would like to see added, what would you have me do?
Felon said:
Why is a reduction in Hit Dice roguelike? Since it's a d8, why not say it's more monkish?
The ranger Class Philosophy says he is no longer a lightly armored fighter, he is a skill-using hunter.
Notable changes to the ranger: Skill points changed to 6
Hit die changed to d8
Favored enemy bonus now gives +2
New favored enemy at levels 1, 5, 10, 15, 20 with graduated increases
Wild Empathy ability at level 1 (replaces the skill)
Gain a 2-weapon OR archery feat at levels 2, 6 and 11
Endurance at level 3
Animal Companion at level 4
Woodland stride at level 7
Swift tracker at level 8 (move normal speed while tracking)
Evasion at level 9
Camouflage at level 13 (hide in any terrain even without cover or concealment)
Hide in plain sight at level 17
There also will be some changes to his spell list.
He gains charm animal as a 1st level spell choice, a better barkskin as 2nd, darkvision at 3rd, and animal growth at 4th.
His spell casting levels are unchanged.
doctorjeff98 said:What's the cut-off between old and new school gamers?