Mercule said:I've just seen a lot of people saying that the Ranger needs to be more like a Rogue and less like a Fighter. I completely disagree. Other than some stealth, I don't think the Ranger should resemble a Rogue much at all.
Other than Evasion, how else does the 3.5e ranger resemble a rogue? It has a lot of skill points because it has lots of skills that are intrinsic to the concept of a ranger (Spot, Listen, Search, Survival, Knowledge (nature), Handle Animal, Climb, Jump, Swim, Ride, plus the aforementioned stealth skills Move Silently and Hide).
A Ranger should look as much like a Fighter as the Paladin or Barbarian does, though, and should be just as geared toward fighting as either one of those (and don't say "But then it'd just be a Fighter," because by that argument, neither the Paladin or Barbarian should exist, either).
Except that we can quantify how a paladin or barbarian is different from a fighter. If you reduce the role of the rogue elements (which amounts to lots of skill points and some camouflage abilities), and trim off any supernatural or spell abilities (which you've also stated are unrangerly) then what class features are left to differentiate him from the fighter?
I just don't think the word "Ranger" fits it very well. With this class, there really isn't a spot for a true Ranger, though. They should just call this class something else (Hunter? Scout?) and forget Ranger ever existed.
Once again, you're dwelling on how the class isn't like a ranger without going into any detail as to what exactly you think a ranger is. If it's not a hunter or scout, and it doesn't bear any resemblence to a rogue, and its not a spellcaster, and it's more than just a fighter with the Track feat. It's easy to keep arguing about something if all you're going to do is to deconstruct what others say and do. Quantify your own position.
FWIW, if we're going for a Ranger, I really don't see Evasion. Uncanny Dodge makes _much_ more sense. I also think that virtual feats is an absolutely worthless (took me a second to find a nice word) mechanic -- either give 'em the feat or don't, no exceptions. And, if I understand the Combat Path correctly, I hate the idea that a choice at 2nd level also sets a variable at 6th and 11th. Bonus feats should have been used instead.
I agree; virtual feats are lame. Now, where did you get the idea that virtual feats were being used in 3.5e? Where did you hear that they weren't receiving bonus feats?
While we're on the subject of bonus feats, if you're going to keep bringing up paladins and barbarians as some sort of justification as to why a ranger should be a distinct class from the fighter, then point out how to design a ranger as a warrior that doesn't rely on any kinds of bonus feats, because that's how the pal and barb are distinguished from the fighter.
You asked for opinions and that's mine. Take it or leave it.
And take and leave it, take it and leave it, take and leave it.... Merc, you keep saying the same things in thread after thread. Then people issue counter-arguements or ask for specifics instead of vague rhetoric, and you basically evade or ignore them while dogmatically insisting "this isn't a ranger" until it wears the thread thin. Then another ranger thread pops up and the pattern repeats itself all over. People will deny your position as long as they can't see that you actually have one. Refine your arguement: design your ideal ranger core class, and advocate it by showing how he's got class features that make it a distinct class, not just "every bit as tough as a fighter is, with the same hit die and bonus feats, plus other cool stuff". At best, that's a prestige class.
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