Mercule
Adventurer
Kai Lord said:
Conclusion: So what does the Revised Ranger and the Rogue have in common? Evasion. Period.
I wasn't making a 1:1 comparison. I didn't think I needed to clarify that.
I've just seen a lot of people saying that the Ranger needs to be more like a Rogue and less like a Fighter. I completely disagree. Other than some stealth, I don't think the Ranger should resemble a Rogue much at all. A Ranger should look as much like a Fighter as the Paladin or Barbarian does, though, and should be just as geared toward fighting as either one of those (and don't say "But then it'd just be a Fighter," because by that argument, neither the Paladin or Barbarian should exist, either).
This new Ranger is about 50% Fighter and about 50% Rogue. That's about 25% too much Rouge, IMHO.
Don't get me wrong, though. The class is awesome. I like that they're mixing up the BAB and the Hit Dice some (why do all/only d10s and up have a 1:1 BAB and all only d4s have a 1:2 BAB and all/only d6s and d8s have a 3:4 BAB?). I like some of the interesting abilities. I'd be more than happy to play it.
I just don't think the word "Ranger" fits it very well. With this class, there really isn't a spot for a true Ranger, though. They should just call this class something else (Hunter? Scout?) and forget Ranger ever existed.
FWIW, if we're going for a Ranger, I really don't see Evasion. Uncanny Dodge makes _much_ more sense. I also think that virtual feats is an absolutely worthless (took me a second to find a nice word) mechanic -- either give 'em the feat or don't, no exceptions. And, if I understand the Combat Path correctly, I hate the idea that a choice at 2nd level also sets a variable at 6th and 11th. Bonus feats should have been used instead, if for no other reason than Alertness and Stealthy make as much (if not more) sense for a Ranger than TWF -- and it would fix both the virtual feat problem and the 2nd level choice sets the 6th/11th level choice.
You asked for opinions and that's mine. Take it or leave it.