Revising Enchantment Spells

JohnTitusRenzi

First Post
Charisma Saves
The Enchanter's DC8+its spell ability modifier+its proficiency bonus+its spell focus+2
versus
the Target's 1d20+its charisma modifier+its proficiency bonus

Target is 1 +1 target per higher spell slot prepared

Duration is concentration for up to 1 minute

Cantrip Friends - the target does not attack you but attacks your allies, the spell ends at the end of the target's next turn
1st Slot Command - the target obeys 1 word reasonable commands, the spell ends with an unreasonable command
2nd Slot Suggestion - the target obeys 2 phrase reasonable suggestions, the spell ends with an unreasonable command
3rd Slot Enthrall - the target moves its speed toward you and takes no actions other than defense
4th Slot Sleep - the spell on the is broken when the target is slapped by an ally or takes auto normal damage
5th Slot Hold - the target re-rolls a cha save after taking each auto hit for normal damage
6th Slot Confuse - the target makes an attack on the nearest being, re-rolls cha save at the start of each of its turns
7th Slot Charm - the target re-rolls a cha save before each attack on an ally
8th Slot Dominate - the target re-rolls a cha save before each attack on itself,
the target must fail 2 cha saves out of 3 before it takes great fall damage or pushes an ally,
it re-rolls after every turn spent or grappling its ally to stay in fire or an element taking constant damage
 

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