Hammerhead
Explorer
It isn't a matter of a person with Str 1 outjumping a Str 21 person; most people take 10 on ordinary, mundane skill roll...like jumping a small fence or over a puddle. I generally know how far I can jump, and don't bother trying to jump things that I know I usually I won't make. The interesting facet of d20 is the randomness in the Jump...occasionally the character with a 20 Str might fail, or the Str 1 character succeed (although if you're playing a 1 Str character, you have bigger problems than making the jump).
What is this vast dichotomy? You claim this to be true, yet provide absolutely no evidence. A 1st level Barbarian with a +5 Fortitude fails his save against a DC 15 poison half the time; a 15th level Barbarian with a +20 Fortitude save fails his save against a DC 30 poison half the time. Although I picked these numbers for simplicity's sake, these numbers aren't unusual at the given levels.
Why would it matter if spellcasting, saving throws, and BA were all in the same system as skills? Is that important to you? Skills are generally less important than base attack, saves, or spellcasting ability, and don't relate to most combat activities (with the exception of Tumble...don't get me started about that). Although you could
I challenge you to find a system better or more fun than d20...heck, let the fans decide...oh wait, they have.
I agree that the system is very important and can define the world. Obviously, a game with hit points and levels, legendary heroes can do mighty, powerful things that ordinary men couldn't hope to accomplish, like routing an army singlehandedly...in a game like GURPS, such feats wouldn't even be tried, no matter how skilled the fighter.
Although honesty, if you don't believe system matters, d20 makes more sense than any other system because of the popularity and availability of supplements and information.
What is this vast dichotomy? You claim this to be true, yet provide absolutely no evidence. A 1st level Barbarian with a +5 Fortitude fails his save against a DC 15 poison half the time; a 15th level Barbarian with a +20 Fortitude save fails his save against a DC 30 poison half the time. Although I picked these numbers for simplicity's sake, these numbers aren't unusual at the given levels.
Why would it matter if spellcasting, saving throws, and BA were all in the same system as skills? Is that important to you? Skills are generally less important than base attack, saves, or spellcasting ability, and don't relate to most combat activities (with the exception of Tumble...don't get me started about that). Although you could
I challenge you to find a system better or more fun than d20...heck, let the fans decide...oh wait, they have.
I agree that the system is very important and can define the world. Obviously, a game with hit points and levels, legendary heroes can do mighty, powerful things that ordinary men couldn't hope to accomplish, like routing an army singlehandedly...in a game like GURPS, such feats wouldn't even be tried, no matter how skilled the fighter.
Although honesty, if you don't believe system matters, d20 makes more sense than any other system because of the popularity and availability of supplements and information.