(RG) Dog Days of Doom


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Anson Willoughby
Human Rogue Guide 1

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Prof: Simple, Martial (Finesse, Light), Light Armor
Skills: Stealth (+5), Survival (+2), Athletics (EXP +5), Perception (+2), Intimidation (+4), Performance (EXP +6), Nature (+2), Slight of Hand (+5)
Tools: Cartographer’s tools, Flute, Thieves’ Tools
Langs: Common, Sign, Thieves’ Cant, Draconic, Druidic

HP 9
AC 15

S 12
D 17 prof
I 10 prof
W 10
C 12
Ch 14

Human:
  • Heroic Inspiration after each long rest.
Feats:
  • Magic Initiate: (Druid)
    • Cantrips: Guidance, Produce Flame
    • Level 1: Jump (cast 1/long)
  • Skilled (2 skills and flute)
Rogue:
  • Sneak attack +1d6
  • Weapon Mastery: short sword, short bow
Shortsword 1d6 (Vex) (10gp, 2#)
Dagger 1d4 (Nick) (2gp, 1#)
Short bow 1d6 (25gp, 2#)
20 arrows (1gp, 1#) in quiver (1gp, 1#)
Studded Leather (45gp, 13#)
Flute (2gp, 1#)
Thieves’ Tools (25gp, 1#)
Fine clothes (15gp, 6#)
Travellers clothes (2gp, 4#)
Explorer’s Pack (10gp, 55#)
Pouch (5sp, 1#)
10gp
5sp
trinket: a single scale from a copper dragon.
He had been playing a concert and it was during his second solo that Anson first saw her in the crowd, beaming at him, and that was when he fell in love. Danai was incredible, funny, gorgeous in a way no woman he had ever seen before or since, and most surprising of all she wanted only to be with him. He swore he would think of no other, forever and a day, and the lived together in beautiful solitude as she preferred, high in the hills where they now made his home. He asked if she wanted to try for children, and she promised him someday they would. He no longer played, and his concerts were for her and the birds, and no one else, and so they would live and love, and everything was perfect.

This was the game the great dragon Stykorax-kaa would play with a mortal once every fourteen years – adopting human form, and falling in love as humans do for a year or so. And Stykorax-kaa had chosen Anson, alone of men, and when the dragon left him, as it inevitably would, to whatever place it makes its true home, his world fell apart. No one could give him joy as she had, thrilled his mind and body, and the emptiness he now felt at the loss of his love Danai, not her name, he now knows, Stykorax-kaa his dragon lover, would surely last forever and a day.

Anson Willoughby still plays the flute, and will still passage through the mountain pass to those who need it. He carries a scale that he found outside his home, which he believes Danai left for him in lieu of a goodbye. His life is now filled with regret of a promise unfulfilled, of the life he thought he had possessed, the lover that he never knew, and the life that they would now never share.

question: can he have found a grasshopper at some point and be carrying its dessicated legs?
 
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Caer Droea, a Shadowfell-touched Forestal from the Garroting Deep

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Shadar Kai Ranger
Level:
1
Alignment: Neutral, true and muscular.
Serves: The Darkest Part of the Forest that Terrifies You, the Raven Queen

AC: 16
HP: 12
Hit Dice: 1/1 at 1d10+2
Speed: 30 feet
Passive Perception: 15
Proficiency +2

Str 10 (-)
Athletics: -

Dex 14 (+2)
Acrobatics: +2
Sleight of Hand: +2
+Stealth: +4

Con 14 (+2)

Int 10 (-)
Arcana: -
History: -
Investigation: -
+Nature: +2
Religion: -

Wis 17 (+3)
+Animal Handling: +5
+Insight: +5
Medicine: +3
+Perception: +5
+Survival: +5

Cha 10 (-)
Deception: -
Intimidation: -
Performance: -
Persuasion: -

(+ = Proficient)

Saving Throws: +Strength (+2) +Dexterity (+4) Con (-) Int (-) Wis (+3) Cha (-)

Combat
Shillelagh
(Bludgeoning or Force) Topple Mastery DC 13
+5
to hit, for 1d8+3

Thorn Whip
(Piercing) 30 range
+5 to hit, for 1d6+3
If target is large or smaller, can pull it 10' closer

Quarterstaff (Bludgeoning, Verstatile) Topple mastery DC 9
+2
to hit, for 1d6 d8 two-handed

Sling (Bludgeoning) Slow Mastery 30/120
+4 to hit, for 1d4+2

(Topple- every hit forces a con save of DC 8 + mod + pro; if failed, target is knocked prone)

Proficiencies
Nature, Insight, Animal Handling (Ranger)
Survival, Stealth (Guide)
Perception (Shadar Kai)

Tools: Herbalist Kit

Languages: Common, Sylvan, Elvish (generally and Shadar Kai dialect)


Simple Weapons, Martial Weapons, Light & Medium Armor, Shields

Feats
Magic Initiate (Druid):
Two cantrips from druid list. One fist level spell always prepared, can cast it once/day without slot.

Ranger Features
Spellcasting:
See below.
Weapon Mastery: Two weapons (staff, sling)
Favored Enemy: Hunter's Mark always prepared. Can cast twice without spell slot.

Shadar Kai Features
Darkvision:
60 feet.
Keen Senses: Perception
Fey Ancestry: Advantage on save to avoid and end charmed condition.
Resistance: Necrotic damage.
Trance: Don't need to sleep, can't be put to sleep. Long rest = four hours, and maintain consciousness.
One With the Shadows: Can teleport 30' to unoccupied place that is seen as bonus action. Number of times per long rest = proficiency bonus (currently 2).


Druid Initiate (Feat)
Cantrips
Shillelagh (VSM, Bonus, duration 1 minute) quarterstaff does d8 either force or bludgeon; uses wisdom
Thorn Whip (VSM, action, 30') Make melee spell attack - on hit, target takes d6 piercing and optionally dragged 10' closer to me (large and smaller)
First Level
Healing Word (V, Bonus) a creature I can see regains 2d4+3 hp

Ranger Spells Prepared: 2+Hunter's Mark
First Level
Hunter's Mark (CONC, V, Bonus, duration 1 hour) Extra d6 force damage to hits; when target drops to 0, bonus action for new target
Speak with Animals (RITUAL, VS, duration 10 minutes) The little animals of nature....
Alarm (RITUAL, VSM, duration 8 hours) choose either audible alarm or mental alarm (me only)

Spell Slots (Regained Long Rest): 2 first level
(also two free castings of Hunter's Mark and one healing word)

Spell Save
8 + prof bonus + wis modifier = 13

Note- Ranger/druidic spell focus is staff. Can cast spells that have both S and M while using staff and shield, but if spell is S only, must have one free hand. All spells checked.

Equipment
Gnarled black wooden staff (weapon, druidic focus)
Hide armor with bone studs (studded leather armor)
Shield of living wood and moss around frame of bones (shield)
Fire-hardened nuts x100 (sling bullets)
Herbalism Kit (additional advantage to nature checks involving plants)
Small sinewy vine and small gourd with seed in it (for alarm spell)
Black robes and cowl
Small pieces of mastic resin that total in value 83gp

Background: Forestal (Guide)
ASIs: Dex, Con, Wis
Two proficiencies (Survival, Stealth)
One tool (Herbalist Kit)
Feat: Magic Initiate (Druid)


Appearance:
Caer Droea has skin the color of alabaster. Long fine hair the color of an egret's feathers frames his face, and his pupil-less eyes are the inky black of squid's ink. His face is severe, with no presence of the tell-tale lines that betray a history of worry, or of smiling. While his body is almost always covered fully in an omnipresent robe and his head is covered in a cowl, his arms, legs, and torso have several small intricate black tattoos. Both of his long ears have multiple piercings filled with fire-hardened thorns shaped into bars and hoops.

Caer has a slender build and moves gracefully and effortlessly, but whenever he walks, the shadows around him seem to move on their own accord. In one hand, he usually holds a black and gnarled staff from a felled branch of the Raven's Blackwood. Caer has carved small runes that can only be seen on close examination into the staff. In the other hand Caer holds a shield; if examined closely, the "ribs" of the shield can be identified as humanoid bones, and the remainder of the shield is a living hardwood that is still growing and attracts mosses, holly plants, and other evergreen airplants.

Backstory:
From a young age, Caer was trained to be a Forestal, a guardian of the forest. But Caer was never quite like the other Forestals; he always knew deep down that the rest of them sacrificed their duties for the small pleasures of so-called civilization. When he was sent to his first protectorate, it was the Droea Bosk, and he took the Forestal name Caer Droea.

A few years into protecting the Droea Bosk, Caer found that some farmers had come in to the area. He told the yeomen that the Bosk was under his protection, but less than a fortnight later, a farmer had clear cut several of the trees. That night, Caer ended the threat that the farmers posed to the Bosk. Permanently. When the other elves learned of Caer's actions, they did not understand, and to keep the peace, exiled Caer to the Garroting Deep... the deepest, farthest, and oldest reach of trees that was farthest removed from all people. So removed from everything was the Garroting Deep that no Forestal had been placed there in Elvish memory, as none had been needed.

Caer went to the Garroting Deep, and over time ventured leagues and leagues into it where none had ventured in memory. Eventually, Caer found a massive Blackwood tree filled with Ravens in a place where the shadows did not follow the light. This is where Caer made his home; living off the land, forsaking the metal and the trappings of civilization, and remaining ever-vigilant against anyone that might disturb it. Over time, Caer began to understand the Ravens and noticed that the shadows seemed to be part of him, as he would tattoo himself with symbols. Was his skin always this pale? His hair bright white? Caer wasn't sure anymore.

One day, one month, one year, Caer couldn't remember, the Ravens asked him ... Do you serve her completely? Are you the scourge of those who would destroy nature? Of course! Then why are you here? We are protected. You must go forth and spread the news. The civilized world is a rat, and you are Her owl.

Caer gave a small smile for the first time in years as he prepared to leave Garroting Deep. Yes, it's time to spread the good news.
 
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Benny
Male human age 10, 4'9"
Size: small (still a child)
NG

S 8
D 15+1
C 14
I 8
W 12
C 14+2

HP: 10
AC: 14
speed: 30

Magic:
Cantrips: message, minor illusion, mind sliver, prestidigitation
Spells prepared: sleep (from wizard magic initiate), charm person, speak with animals (R)
slots:
1 level 1 warlock - refresh on short rest
1/ long rest for sleep

Invocation: pact of the chain - cast find familiar without a slot, improved familiars, can use attack action for familiar to attack using its reaction

Skills
+5 (dex) Acrobatics - from feat
+1 (wis) Animal Handling
-1 (int) Arcana
-1 (str) Athletics
+5 (cha) Deception - from background
-1 (int) History
+3 (wis) Insight - from feat
+5 (cha) Intimidation - from class
-1 (int) Investigation
+1 (wis) Medicine
-1 (int) Nature
+3 (wis) Perception - from class/background redundancy
+3 (cha) Performance
+5 (cha) Persuasion - from species
-1 (int) Religion
+5 (dex) Sleight of Hand - from background
+5 (dex) Stealth - from feat
+1 (wis) Survival
Forgery kit

Equipment
Class:
Leather Armor
Sickle
2 Daggers
Arcane Focus (orb)
Book (occult lore)
Scholar's Pack
Background:
Forgery Kit
Costume
Fine Clothes

Other: 1x find familiar components

Gold:
3 gp (15 class+ 8 background - 10 for find familiar components already cast - 10 for extra find familiar components)

Sphinx of wonder familiar: Maximilian
Tiny LG Celestial
  • HP: 24
  • AC: 13
  • Speed: 20', Fly 40'
  • Str 6, Dex 17, Con 13, Int 15, Wis 12, Cha 11
  • Attack +5 / 1d4+3 S + 2d6 radiant damage
  • Skills: Arcana +4, Religion +4, Stealth +5
  • Resistances: Necrotic, Psychic, Radiant
  • Magic resistance: Advantage on saving throws against spells and other magical effects.
  • Senses: Darkvision 60 ft, passive Perception 11
  • Languages: Common, Celestial
Innate Magic:
  • Detect Magic 1/day
  • Guidance cantrip at will
  • Burst of Ingenuity (2/day) REACTION: Creature within 30 gets +2 to ability check or saving throw

Story
Benny grew on the streets. His mother abandoned him at the age of 7, and he had to fend for himself. He had a knack of selling pebbles he'd polish himself and sold them as good luck charms. He would complement this with pickpocketing to feed himself. One day, a flying cat came to him and started teaching mighty interesting things. Maximilian became his friend and mentor.

Benny
AC 14
Spell Save DC 13
HP/HP 10/10
Passive Perception (PP): 13
HD/HD; 1/1
 
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