Name: Whisper
Class: Rogue (Arcane Trickster) 3 (XP: 2,123)
Race: Halfling (Stout)
Background: Urchin
Size: Small (3', 40 lbs)
Gender: Female
Alignment: ???
STR: 10 (+0) HP: 0/27 (3d8 HD)
DEX: 16 (+3) Save: +6 AC: 14 (Leather + DEX)
CON: 16 (+3)
INT: 10 (+0) Save: +3 Speed: 25
WIS: 14 (+2) Init: +3
CHA: 08 (-1) Passive Perception: 14
Skills: Abilities:
*Acrobatics +5 Lucky: Reroll 1s on attack/ability/save
Animal Handling +2 Brave: Advantage vs. Frightened
Arcana +0 Nimbleness: Move through space of larger creatures
*Athletics +2 Stout: Advantage on poison saves and resistance to poison damage
Deception -1 Expertise: Stealth & Thieves Tools
History +0 Sneak Attack: 2d6 if advantage on attack or ally within 5' of target
Insight +2 Thieves' Cant
Intimidation -1 Cunning Action: Bonus action to Dash, Dodge, or Hide
*Investigation +2 Mage Hand Legerdemain: Use [I]Mage Hand[/I] to pick locks/disarm traps/etc, adds to Cunning Action
Medicine +2
Nature +0 City Secrets
*Perception +4
Performance -1
Persuasion -1
Religion +0
*Sleight of Hand +5
*Stealth (E) +7
Survival +2
Proficiency:
Armor: Light Armor
Weapons: Simple Weapons, Hand Crossbow, Longsword, Rapier, & Shortsword
Tools: Disguise Kit & Thieves Tools
Languages: Common & Halfling
Weapon Attack Damage Type Range
Shortsword +5 1d6+3 P
Shortbow +5 1d6+3 P (80/320)
Dagger +5 1d4+3 P (20/60)
Magic
Cantrips: [I]Dancing Lights, Mage Hand[/I], & [I]Message[/I]
Spells Known: [I]Color Spray, Detect Magic, & Silent Image (1st)[/I]
Spell Slots: 2/-/-/-/-
Spell Save DC = 10, Spell Attack Modifier: +2
Equipment:
Short Sword
Short Bow
Arrows (31)
Dagger (2)
Spell Component Pouch
Thieves Tools
[I]Wand of Secrets[/I]
[I]Nothing to See Here[/I] Book
Leather Armor
Magic Robe (+1 All Saves)
Backpack
Crowbar
Map of Waterdeep
Pet Rat (Estelle)
Hammer
Pitons (9)
Torches (9)
Tinderbox
Day's Rations (14)
Waterskin (Empty)
50' Hemp Rope
Common Clothes
Money: 10GP
Name: Koregar
[SIZE=3][COLOR=#000000][FONT=Calibri]Gender: Male[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Race: Mountain Dwarf[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Class: Paladin 3 (Vengeance) (1573 xp)[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Alignment: ??? [/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Background: Guild Artisan
[/FONT][/COLOR][/SIZE]Height: 4' 8"
Weight: 175
[FONT=Calibri][SIZE=3][COLOR=#000000]
[/COLOR][/SIZE][/FONT]
[SIZE=3][COLOR=#000000][FONT=Calibri]Attributes:[/FONT][/COLOR][/SIZE]
[FONT=Calibri][SIZE=3][COLOR=#000000]Str: 17 [/COLOR][/SIZE][SIZE=3][COLOR=#000000]HP: 31[/COLOR][/SIZE][/FONT]
[FONT=Calibri][SIZE=3][COLOR=#000000]Dex: 11 [/COLOR][/SIZE][SIZE=3][COLOR=#000000]AC:18 (Chain mail plus shield)[/COLOR][/SIZE][/FONT]
[FONT=Calibri][SIZE=3][COLOR=#000000]Con: 17 [/COLOR][/SIZE][SIZE=3][COLOR=#000000]Speed:25[/COLOR][/SIZE][/FONT]
[FONT=Calibri][SIZE=3][COLOR=#000000]Int: 10 [/COLOR][/SIZE][SIZE=3][COLOR=#000000]Initiative:+0[/COLOR][/SIZE][/FONT]
[FONT=Calibri][SIZE=3][COLOR=#000000]Wis: 8 [/COLOR][/SIZE][SIZE=3][COLOR=#000000]Passive Perception: 9[/COLOR][/SIZE][/FONT]
[SIZE=3][COLOR=#000000][FONT=Calibri]Cha: 12[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Skills:[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Athletics: +5[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Insight: +1[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Intimidation: +3[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Persuasion: +3[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Features:[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Darkvision: 60 Ft[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Adv on save vs. Poison, poison resistance[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Double prof on history checks concerning stonework[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Detect location of celestial, fiend, or undead, and anyconsecrated or desecrated place[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Lay on Hands: 10hp[/FONT]
[FONT=Calibri]Dueling Fighting Style[/FONT]
[FONT=Calibri]Spellcasting[/FONT]
[FONT=Calibri]Divine Smite[/FONT]
[FONT=Calibri]Channel Divinity (Abjure Enemy and Vow of Enmity)
[/FONT]Divine Health (Immune to disease)
[FONT=Calibri]Spells:[/FONT]
[FONT=Calibri]Detect Magic[/FONT]
[FONT=Calibri]Searing Smite[/FONT]
Bane
Hunter's Mark
[/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Proficiencies:[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]All weapons and armors[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Smith’s tools[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Glassblower’s tools[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Common[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Dwarvish[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Infernal[/FONT][/COLOR][/SIZE]
[FONT=Calibri][SIZE=3][COLOR=#000000]Weapons: [/COLOR][/SIZE][SIZE=3][COLOR=#000000]Attack [/COLOR][/SIZE][SIZE=3][COLOR=#000000]Damage[/COLOR][/SIZE][/FONT]
[FONT=Calibri][SIZE=3][COLOR=#000000]Battleaxe: [/COLOR][/SIZE][SIZE=3][COLOR=#000000]+5 [/COLOR][/SIZE][SIZE=3][COLOR=#000000]1d8+ 5 (Dualing Fighting Style)[/COLOR][/SIZE][/FONT]
[FONT=Calibri][SIZE=3][COLOR=#000000]Javelin: [/COLOR][/SIZE][SIZE=3][COLOR=#000000]+5 [/COLOR][/SIZE][SIZE=3][COLOR=#000000]1d6 + 3[/COLOR][/SIZE][/FONT]
[SIZE=3][COLOR=#000000][FONT=Calibri]Equipment:[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Smith’s tools[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Letter of Introduction from Guild[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Bone Dice[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Traveler’s clothes[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Belt pouch[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Battleaxe and Shield[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Five Javelins[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Chain Mail[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Explorer’s Pack[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Holy Symbol (Pendant on necklace)[/FONT][/COLOR][/SIZE]
[SIZE=3][COLOR=#000000][FONT=Calibri]Money: 15 gp[/FONT][/COLOR][/SIZE]
Name: Siljar
Class: Wizard 1
Race: Human
Background: Sage
Size: Medium (5' 8", 140 lbs)
Gender: Male
Alignment: Lawful ???
STR: 11 (+0) HP: 7 (1d6 HD) Current: 7
DEX: 14 (+2) AC: 12 (DEX)
CON: 13 (+1)
INT: 16 (+3) Save: +5 Speed: 30
WIS: 15 (+2) Save: +4 Init: +2
CHA: 09 (-1) Passive Perception: 12
Skills: Abilities:
Arcana (+5) Spellcasting (DC 13, Atk +5)
History (+5) Arcane Recovery
Investigation (+5)
Medicine (+4)
Spell Slots:
1st: 2
Used:
1st: 0
Spellbook:
Cantrips: Light, Minor Illusion, Ray of Frost
1st: Mage Armor, Shield, Magic Missile, Sleep, Unseen Servant, Comprehend Languages
Prepared:
1st: Shield, Magic Missile, Sleep, Unseen Servant
Proficiency:
Armor: None
Weapons: Daggers,darts,slings,quarterstaffs,light
crossbows
Tools: None
Languages: Common, Dwarvish, Elvish, Infernal
Weapon Attack Damage Type Range
Quarterstaff +0 1d8 (versatile) B
Ray of Frost +5 1d8 Cold 60'
Equipment:
Quarterstaff
Arcane Focus (Orb)
backpack
bedroll
mess kit
tinderbox
10 torches
10 days of rations
waterskin
50 feet of hempen rope
Spellbook
Bottle of Black Ink
Quill
Small Knife
A letter from a lost colleague regarding secrets below castle Illvithar
Common Clothes
10 gp
A silver skull the size of a coin
Money: 10GP
Not to be messed with R.I.P Naeris. Funnily enough if we didn't set it alight he would still be alive.Caretaker
Large undead, neutral evil
Armor Class 8
Hit Points 180 (19d8 + 95)
Speed 20 ft.
Str 19 (+4)
Dex 6 (-2)
Con 20 (+5)
Int 6 (-2)
Wis 10 (+0)
Cha 5 (-3)
Damage Immunities poison
Condition Immunities poisoned
Damage Vulnerability Fire, Radiant
Senses passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 5 (1800 XP)
Berserk Whenever a caretaker is damaged by fire it must make a Constitution saving throw (DC 12) or catch fire. If the caretaker catches fire it gains the benefits of the haste spell but also takes 2d8 fire damage (before vulnerability) at the end of each of its turns. It can make a Constitution saving throw as an action (DC 12) to extinguish its flames and end this effect. If the caretaker falls to 0 hit points while berserk it explodes dealing 8d6 fire damage in a 20 foot radius burst (DC 12 for half).
Combustible Bodily Fluids If a caretaker is ever below its maximum hit point total it leaks a flamable 5 ft wide trail of black fluid everywhere it goes. For every 40 points of damage the caretaker has currently taken this trail widens by 5 additional feet. If ignited, this trail burns for 1 round dealing 2d6 fire damage to all targets in the area (reflex save DC 12 for half) including the caretaker.
Angler Caretakers can have a magical lightsource attached to their bodies to allow them to see in darkness. This light emits bright light in a 30 foot radius and dim light out to 60 feet. The light source has an AC of 20 and 1 hit point.
Actions
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage.
Lurching. When damaged by a ranged attack, the caretaker can move its speed towards the source of the damage. It can take this reaction once on each other creature's turn.