Rhun's I6: Ravenloft - IC Thread

"You'll pay for this, murderer!" Ryan is filled with rage. He wants to attack the armored stranger, but the man is too far away. In any case, it may be best to fight him later, without these skeletons in the way.

Ryan moves to attack the monster which charged Kyranvik, and using a spell to imbue his sword with arcane power he swings hard at the foe.

[sblock=ooc]Move to Z14 while drawing sword, cast shocking grasp using arcane channeling while attacking #4, att greatsword +12, dam 2d6+7 + 5d6 electric

#4 charged so it is at -2 on AC[/sblock]
 

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Donner quickly whirls around to meet his agressors glowing eyes. He stares down surrounding skeleton warriors and 5' steps to W13. He then yells out to the skies for Bahari to strike down this creature that dares wound him. His prayer is answered in the shape of "eletric" current surrounds the armored undead.

[sblock=Actions] 5' step to W13. Cast Deific Vengeance on UW1. Deific Vengeance Damage. (6d6=20) Will Save of 16 for half. Knowledge Religion: +10 to figure out what these are. [/sblock]
 

OOC: Sarryx, Delkat & Kyranvik are up!


[sblock=For Donner/Nebten]
Knowledge (religion) Check: 28

Donner recognizes these creatures as "Skeletal Knights." Skeletal knight were once skillful warriors in life, and retain a high degree of those fighting skills in undeath. They are often created by powerful necromancers who wish for their undead servants to have some level of intelligence and skill beyond that of a basic skeleton or zombie.

Donner knows that is some aspects they are similar to regular skeletons: they are immune to cold effects and resistant to damage from bladed and piercing weapons. With that said, he also knows that they are stronger, more skilled, and tougher than regular skeletons, and more difficult to turn.
[/sblock]
 



[sblock=OOC]Study foes to determine what they are -- Know (Religion) +9

@rhun: do we have eschew materials for spellcasters, or should I mark off one of my vials of holy water as consumed with the casting of this spell?
[/sblock]

[sblock=For S@squatch]
OOC: All spellcasters get eschew materials for free in my campaign world.

Knowledge Check: 16

Delkat recognizes the foe as being "Skeletal Knights." Skeletal knights were once skillful warriors in life, and retain a high degree of those fighting skills in undeath. They are often created by powerful necromancers who wish for their undead servants to have some level of intelligence and skill beyond that of a basic skeleton or zombie.

However, he knows nothing or their strenghts and weaknesses, beyond those of a normal skeleton.[/sblock]
 

Seeing the enemies surrounding him, Sarryx steps away from them between Donner and Delkat and unleashes the flames on the enemy, hoping to burn their undead bodies away.

[sblock=OOC]
Move to W12 (5' step)
Standard - 15 ft cone of fire - 4d6 damage, ref dc 20 for 1/2

Sarryx 56/69
[/sblock]
 

[sblock=OOC]
With W12 now taken by Sarryx, Delkat will 5' to W11 -- just wants to avoid any AoO/concentration checks while he begins to 'shine some light' on things.
[/sblock]
 

[sblock=Rhun]I forgot it before but shocking grasp gives +3 on attack rolls vs. opponents in metal armor. It's your call whether that still applies when channelling through a blade instead of making a touch attack, but as far as I can tell it does. If it does, and since #4 charged, he should hit it unless its normal AC > 27 (yikes!).[/sblock]
 

[sblock=Kinem]
I screwed up. The 22 should have hit with the charge anyway...I forgot to subtract the AC penalty. So with the +3 definite hit. I'll go retcon the combat post! Thanks for keeping me honest!
[/sblock]
 

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