Rhun's I6: Ravenloft - IC Thread

Kyranvik stares at the town and the house impassionately. There was great evil and violence afoot that much was certain. But he was confident they would deal with it. Ky watched the small show by Ismark without even flinching.

"Come come all, we need to all be working together without recriminations, let us enter and prepare for the night. The Count sent for us, perhaps he will call this evening, i would rather be inside and ready than outside quarelling."
 

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A death cry suddenly sounds from not far behind you, breaking the tension between Ares, Sarryx and Ismark. You all whirl about, to see what the cause of such a noise could be. The fog and mist swirl about darkly in the drizzling rain...




...and suddenly part to reveal Kay'El being held up from behind by a tall, armored man with long, almost-platinum hair. The elf's head lulls to the side, his eyes rolled up into his head, and blood cascades freely from a terrible wound in his neck. With a casual callousness, the armored man lets Kay'El's body drop to the ground, and smiles at you with bloody lips, highlighting his oversized canine teeth.


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Credit to SeedyDeedee at Deviantart.
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"You should not have come here," he says, his voice low, little more than a harsh whisper. He glares at you, his eyes smoldering like hot coals fresh from a fire. "You will pay the price for your arrogance." He brandishes an antique longsword above his head, and slowly lowers it to point in your direction. At the motion, forms begin to appear in the mist, shambling toward you. "And now, you die."

Six forms move out of the mist to join the armored man; dressed in old and rusted armor, the flesh has mostly fallen from their bodies. Their eyes gleam with an unnatural green light as they draw blades and move to engage.


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Credit to Wiggers123 at Deviantart.
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COMBAT - Round 1

The skeletal knights begin moving toward you swiftly and agiley, looking nothing like any of the skeletons you have encountered in your pasts. Two rush in, their antique longblades leading the way. Both Donner and Sarryx, caught flat-footed against the attacks, suffer bloody but none life-threatening wounds from the sword strikes.

Esmeralda moves toward the house, at the same time calling upon her arcane power to influence the weather. The air begins to fill with static electricity, as if lightning were about to strike close by.

Ares follows Esme's lead, moving closer to the shelter of the house. As he moves, he uses his own arcane power levitate his body, and begins rising into the air above the reach of the skeletons.

Another of the skeletal warriors charges Kyranvik, but the weapon is turned by the warrior's thick, dwarven-crafted armor.

"Slay them, and bring their bodies to me," calls the armored man with the long, flowing hair. He reaches down and picks up Kay'El's unmoving body with a single hand, as easily as if the elf was an infant. Then he turns, and begins to move off into the mist.

"You'll pay for this, murderer!" Ryan is filled with rage. He wants to attack the armored stranger, but the man is too far away. In any case, it may be best to fight him later, without these skeletons in the way. Ryan moves to attack the monster which charged Kyranvik, and using a spell to imbue his sword with arcane power he swings hard at the foe. Ryan's sword strikes, arcing electricty across the skeleton's metal shield and armor...the blade itself does little damage, no more than cracking some bone, but the shock of the duskblade's spell jolts the undead back a foot.

Donner quickly whirls around to meet his agressors glowing eyes. He stares down surrounding skeleton warriors and steps backwards. He then yells out to the skies for Bahari to strike down this creature that dares wound him. His prayer is answered in the shape of "eletric" current surrounds the armored undead. The blast of divine energy staggers the skeletal warrior, but it quickly regains its footing. It glares at the cleric, its unearthly eyes filled with hatred.

The remaining undead move forward. Two close in on Ryan, one managing to score a nasty cut across the warrior's thight. Another charges Delkat, but the cleric manages to get his shield up just in the nick of time to block the sword thrust.

Ismark steps forward and draws his own longsword, striking at the skeleton near Delat. His blade glances off the undead's armor, doing no damage.

Seeing the enemies surrounding him, Sarryx steps away from them between Donner and Delkat and unleashes the flames on the enemy, hoping to burn their undead bodies away. While the flames burn their gear and blacken their bones, it fails to fell either foe.

"SUFFER NO UNDEATH!" shouts Delkat. He moves to his left and begins to call out,"In your name, goddess, I implore you to lift the taint of evil that surrounds this home -- purify it with your will and warm all living things with your radiance!" He reaches into his haversack and finds a small vial therein, he sprinkles it up in the air, and onto the ground -- a wave of positive energy floods the area.

Kyranvik watches as the skeletons advance rapidly. He moves slowly but deliberately. He pulls out a flail and begins swinging it above his head before slamming it into a skeleton. The weapon shatters bones from the thing's ribcage, but it remains stubbornly on its feet.



I will get the battlemap posted later tonight.

Edit: Realized I had the wrong initiative modifier noted for the "Undead Warriors", so I adjusted it. Unfortunately, a couple of them now go first. I should have their actions update in the next couple hours.

Initiative Count
22 Undead Warrior #1 - charge action, longsword vrs Donner 19 (hit, Donner flat-footed), damage 10; will save vrs DC16 12 (fail); reflex save vrs DC20 18 (fail)
22 Undead Warrior #2 - charge action, longsword vrs Sarryx 28 (hit), damage 13; reflex save vrs DC20 24 (success)
21 Esmeralda - [NPCed] move to W9, begin casting call lightning
20 Ares - [NPCed] Move to V9, cast levitate
20 Undead Warrior #4 - charge action, longsword vrs Kyranvik 18 (miss)
20 Armored Man - picks up Kay'El, moves
18 Donner - 5' step to W13, cast Deific Vengeance on UW1 for 20 damage
17 Ryan - move to Z14, cast shocking grasp, greatsword vrs UW4 25 (hit), damage 4+16 electrical
16 Undead Warrior #6 - move, longsword vrs Ryan 21 (hit), damage 13
07 Undead Warrior #3 - charge action, longsword vrs Delkat 21 (miss)
07 Undead Warrior #5 - move, longsword vrs Ryan 19 (miss)
07 Sarryx - 5' step, breath weapon vrs UW2 for 8 damage; vrs UW1 for 14 damage
06 Ismark - 5' step, longsword vrs UW3 15 (miss)
06 Delkat - move, cast consecrate
01 Kyranvik - draw flail, manifest hammer, flail vrs UW4 24 (hit), damage 20


PC Status
Donner 34/44
Sarryx 56/69
Ryan 31/44

Opponent Status
UW1 -34
UW2 -08
UW4 -40

--- MAP ---
 
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[sblock=OOC] I think I just had a mini-seizure at work. Good thing its a medical office. But yah, this might be a problem.[/sblock]
 

Delkat Kraylin hp: 50/50 AC: 22/10/22

"SUFFER NO UNDEATH!" shouts Delkat.

He moves to his left and begins to call out,"In your name, goddess, I implore you to lift the taint of evil that surrounds this home -- purify it with your will and warm all living things with your radiance!"

He reaches into his haversack and finds a small vial therein, he sprinkles it up in the air, and onto the ground -- a wave of positive energy floods the area.

Afterwards, he quickly studies his adversaries to determine what exact type of undead they are.

[sblock=OOC]

5' move to W12, cast Consecrate. 20' radius emanation centered on W15, +3 sacred bonus to turn attempts, -1 to attack, damage and save rolls to undead.

Study foes to determine what they are -- Know (Religion) +9

Delkat's turning modifier is now 1d20+8 for the check against undead within the consecrated area, and 2d6+9 (+50% for Empowered Turning) for HD affected. 10/10 turn attempts remaining.

Spells Prepared: (DC=14+spell level)
0th - (5) Light, Detect Magic, Resistance, Read Magic, Guidance
1st - (4+1) Divine Favor, Bless, Shield of Faith, Nimbus of Light, Endure Elements(D)
2nd - (4+1) Deific Vengeance, Consecrate, Spiritual Weapon, Bull's Strength, Heat Metal (D)
3rd - (3+1) Lesser Visage of the Deity, Magic Circle vs Evil, Dispel Magic, Searing Light (D)


@rhun: do we have eschew materials for spellcasters, or should I mark off one of my vials of holy water as consumed with the casting of this spell?
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Esmeralda - NPCing

Esmeralda moves toward the house, at the same time calling upon her arcane power to influence the weather. The air begins to fill with static electricity, as if lightning were about to strike close by.


OOC: Move to W9, cast call lightning

Spells Per Day:
Level 0: 6
Level 1: 7
Level 2: 6
Level 3: 4 3
 

Ares - NPCing

Ares follows Esme's lead, moving closer to the shelter of the house. As he moves, he uses his own arcane power to summon a field of protective force around his body.



Move to V9, cast mage armor.

[sblock=Spells Prepared]
- Zero-level Evoker spells: 5 (4+1 evo) per day
Detect magic, Detect poison, Touch of Fatigue, flare, disrupt undead.
- First-level Evoker spells: 5 (3+1 evo +1) per day
Mage armor, Mage armor, Ray of Enfeeblement, Magic missile, Color spray.
- Second-level Evoker spells: 5 (2+1+1 evo +1 extra slot) per day
Invisibility, Levitate, Levitate, fire burst, Lesser orb of acid (Enlarged)
- Third-level Evoker spells: 3 (1+1 evo +1) per day
Scorching ray (Enlarged), Fireball, Fireball
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