Remathilis
Legend
Gloombunny said:From this I can only conclude that Rechan does not, in fact, know what "subpar" means.

You keep using that word. I do not think it means what you think it means.
Gloombunny said:From this I can only conclude that Rechan does not, in fact, know what "subpar" means.
I will try to say this with no hyperbole.Whizbang Dustyboots said:There's no reason to believe that a character with lots of 12s won't have access to their abilities or their abilities won't function. In fact, it's a rare situation in 3E where a class is crippled because someone "only" has a 12. And that's a problem with that class design, not with the use of multiple stats.
Rechan said:My fear is that, like in 3e, characters who have low ability scores, except for one or two, is not going to be able to benefit too much from class abilities that depend on high scores in those abilities for usefulness.
Wrong. What you have instead is that every class has multiple specialties (because they all have 3-4 important stats), so "I'm a Dex Fighter" and "I'm a Con/Chr Wizard" etc.Rechan said:With weak abilities, you're missing out on aspects of your class you should be benefiting from.
Or, there are two different effects you can get, and he had a hard time deciding which to go with.Kobu said:Not cool. If the multiclassing is so perfect, it shouldn't matter which way you do it.
Dr. Awkward said:Or, there are two different effects you can get, and he had a hard time deciding which to go with.
I think this is actually one of those rare times when hong is actually making sense.Rechan said:THis is one of those times that you shouldn't be taken seriously, isn't it? Because you're clearly not trying to make a point here.
Never underestimate the power of DMs to be stingy and limit character options.Remathilis said:3.5 assumes a 25 point buy as default (15, 14, 13, 12, 10, 8) I've never seen anyone play the game with stats that low.
I'll assume 4e will be as merciful and make classes assuming relatively the same amount of points (give or take), so that everyone I'll see play has better stats the the default assumption.
Why do you think "some abilities won't function without high scores," though? A fighter's primary ability now (hittin' stuff so it falls down dead) functions off of Strength, but without a high Strength, a fighter can still hit stuff and it still will fall down dead, although said fighter might have to hit it an extra time or two.