• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Rich Redman: Why licensed properties suck


log in or register to remove this ad

Nice rant.

True, too; KidCthulhu worked on a Voyager video game back when she was at Looking Glass, and she can go on for hours about what it's like to work with a licensed property.
 

I disagree with Rich.

Starship Troopers 90210 wasn't a good movie.

Other than that, he's right on the money. ;)

Personally, I pick up licensed properties now and then, but to be honest, I never play them. I find most licensed universe worth doing a game around too well-defined for me to want to run. I want latitude, ability to do my own thing. Doing a license universe game, I feel like I have the author... not to mention a legion of obsessive fans... peering over my shoulder.
 



I'll buy that, since Rich is saying liscensed properties suck for the company liscensing the property, and not the end product or the experience gamers have using the product. Some liscensed games are quite good (Bab5, Star Wars, LotR...)
 
Last edited:

I've heard some pretty amazing horror stories about the second Star Trek RPG (never did get a clear answer on why they were required to suspend production on that one T:tNG product), regarding Paramount. I wonder if STJ has had problems in this area; they certainly have produced a lot of licensed products (Discworld, Witch World, Horseclans, etc).
 

Was Rich trying to tell us anything new? Of course the process of working on a licensed property sucks. (And now speaking as a consumer: "I don't care if it sucks for you".)
 

Oh boy, do I have some licensed property horror stories to tell. I worked for HarperCollins publishers as an Assistant Editor for several years in both the HarperPrism (sf/fantasy) and HarperEntertainment divisions. I've worked on properties all over the spectrum: movies, tv, sports, games, and many, many more. Magic the Gathering (novels), World of Darkness (novels), NASCAR, NBA, The X-Files, Alien: Resurrection, Aliens vs. Predator (ccg), Peanuts/Charlie Brown, Lost In Space, The Crow, Independance Day, Godzilla, Ally McBeal, Major League Baseball, Xena/Hercules, and the list could go on.

Are licenses good? Well, if they work, you can make alot of money. If they don't work, you can lose a lot of money. Usually, you hope to break even so you can go out and get teh next big license that hopefully will make a lot of $, but you have to do the smaller ones to keep up the contacts and keep the licensed properties coming so you have something to show to the licensors. I'd never want to deal with licensed properties again.

I don't want to name any names, but one big license we had (an sf show, dealt with aliens and conspiracies... :rolleyes: ) made lots of money,and was very well received. We had several New York Times bestselling novels, very well received episode guides, and so on. Biggest problem we had? Approvals. Everything had to go through approvals from hell. We jumped through hoops, did major revisions, faxed, overnighted, sent multiple copies, whatever was wanted. We would be told over and over "Yes, it will be approved, we just need to see this little change, just take this one word out." Change made, send it all again, and be told "Oh, sorry. Mr. X has a lunch meeting today with People Magazine, we'll get it to you next week." And people wonder why we missed publication dates.

Best line ever on an approvals issue for a novel? "It's too wordy. Take out all the adjectives and resubmit it again." Seriously. We cut EVERY SINGLE adjective from the novel. Thats a lot of words, bringing a 170,000 word novel down to about 130,000. Let me tell you, it was pretty bland novel after that, but they approved it.
 
Last edited:

Psion said:
I disagree with Rich.
Personally, I pick up licensed properties now and then, but to be honest, I never play them. I find most licensed universe worth doing a game around too well-defined for me to want to run. I want latitude, ability to do my own thing. Doing a license universe game, I feel like I have the author... not to mention a legion of obsessive fans... peering over my shoulder.

This is basically sums up how I feel too. Which is why I never play the star wars d20 rpg despite the fact I love star wars.
 

Into the Woods

Remove ads

Top