Ring of Spell Storing


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Darklone said:
And you can load it and give it to someone else without any access to spells who can use it.

I think this is the reason why they might have wanted to restrict it to minimum caster level.

You could however design a variant Ring of Spell Storing that instead of having 3, 5 or 10 levels of spells it had 5, 9 and 19 "caster levels".
 

Hypersmurf said:
Well, since it doesn't have a save, you'd be better off doing something like Heightening it to 7th and Extending it. Still a minimum caster level of 15, but you get twice the duration.

Well, if we're on a metamagic roll, we could always do a Extended Persistent Divine Favor which would last all of 48 hours.

Or am I missing some rule why this would not be legal?
 

FireLance said:
Well, if we're on a metamagic roll, we could always do a Extended Persistent Divine Favor which would last all of 48 hours.

Or am I missing some rule why this would not be legal?
Yeah. Why should it last for 2 days? It'll last for 24 hours plus one additional minute.

Stacking of multipliers.
 

Darklone said:
Yeah. Why should it last for 2 days? It'll last for 24 hours plus one additional minute.

Stacking of multipliers.

Persistent Spell isn't a multiplier, and there's nothing in either feat to suggest that they behave like Empower and Maximize, nor a general rule about metamagic that would suggest the same...

-Hyp.
 

In my game, these rings have been house ruled due to these problems. They are much cheaper, can't contain personal spells and tend to have lower level limitations. In other words, they act like a potion that can change, be recharged and doesn't require the brew potion feat. This is a lot better in terms of game balance.

As written, these rings are a disaster in the hands of a clever PC party. Certain abilities belong in certain hands. If you start moving those abilities around to creatures that were not intended to have those abilities, you can end up with an imbalance. Usually, these are minor and cause no real 'damage' to the game. In a few instances, however, especially when the ability is highly customizable and powerful, these imbalances can ruin game balance. These rings allow for high amounts of cumstomization and high levels of power. Not good.
 

jgsugden said:
These rings allow for high amounts of cumstomization and high levels of power. Not good.

Heh. Our 3rd level party just came across a Minor Spell Storing ring a couple of sessions ago.

Our group has something of a range when it comes to familiarity with the rules, so I suspect most of the other players didn't really appreciate how versatile an item it is.

But I think the DM might have been a little worried when I started salivating... :D

-Hyp.
 

Hypersmurf said:
Heh. Our 3rd level party just came across a Minor Spell Storing ring a couple of sessions ago.

Our group has something of a range when it comes to familiarity with the rules, so I suspect most of the other players didn't really appreciate how versatile an item it is.

But I think the DM might have been a little worried when I started salivating... :D

-Hyp.
Tell me about it. I joined a new group about a year ago. When I joined, their PCs were epic level. I made an epic level character, but I began with no magic items. To 'hire' my PC, the other PCs let me dig through their treasure chamber and take any useful magic items I found. I took all 4 of their spell storing rings (to switch them off - 1 major, 3 medium).

To make a long story short, the DM cried. I then suggested he consider my house rule versions of the rings and things returned to normal quite quickly.
 


There are a lot of spells that are fine when combined with a wizard's poor combat abilities, but when given to someone with the abilities of a melee fighter become ridiculous.

One example is shapechange. That spell turns a wizard into a decent fighting machine. It turns a barbarian into an insane combat force. Adding combat oriented feats, +10 BAB and a +8 rage ability ... yeesh.

Another example would be divine favor at a high caster level in the hands of a melee fighter (possible via heighten and other metamagic feats). A fighter with a +5/+5 luck bonus?

Also, consider how long it takes to charge the ring and then use it. It basically turns into a filter that allows a cleric or wizard to cast any personal spells on the wearer of the ring.
 

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