andargor said:
I guess I still don't understand why this is important in practice. I can imagine the scenario:
Player: "I activate my Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours."
(some adventuring ensues)
Player: "Ah. DM? How long's it been?"
DM: "Hmmm, 2 hours"
Player: "Ok, I activate my Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours."
(some adventuring ensues)
Player: "Ah. DM? How long's it been?"
(ad nauseam)
So... What's the point of making this distinction?
Andargor
Player: "I activate my
Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours."
(the party makes camp)
DM: Okay, during the third watch, six hours into your camping, you are attacked by some Orcs out on night patrol.
Player: My spell turning is still up, right?
DM: No, you've been asleep for 6 hours, so it ran out almost four hours ago.
Also, the other aspect is
the ring's spell turning effect can be "broken" -- it won't turn an INFINITE number of spell levels per activation.
Player: "I activate my
Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours, and *rolling of dice* will turn 7 spell levels."
(some time later, the player is whacked by a Twin Hold Person)
DM: The second iteration of Hold Person knocks down the last of yoru spell turning, and only has a 40% chance to be turned.
Player: Aaaw, man, I wanted to attack this turn, not reactivate the ring!