Ring of Spell Turning

Ridiculous. That's the most absurd and tortured rules mangling I've seen in a long time here.

Hey! You mean that beats my Ray of Enfeeblement vs the Shadows absurd and tortured rules mangling? :(

-Hyp.
 
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dcollins said:
Ridiculous. That's the most absurd and tortured rules mangling I've seen in a long time here. The phrase "most rings" must indicate "by default, unless otherwise noted". In the face of that, trying to paste on a meaningless duration limit, for an item that has no duration limit, is just preposterous.

In addition, what you're snipping out of the item quote is the clause "reflects spells cast at the wearer, exactly as if spell turning had been cast on the wearer." The effect is exactly like the spell, not the components or range or duration or anything else. That's exactly what I'm talking about, that items by the rules commonly share the effect of a spell but none of the other trappings.

Meaningless? Pasted on?

I contend that the duration is PART of the effect of a spell -- and Spell Turning has a duration of 10 minutes per caster level, or until discharged.

Insisting the spell makes you functionally immune to targetted spells for only 150,000gp, constantly and permanently ... is what I call preposterous ...

... and downright munchkinish.
 

Pax said:


Meaningless? Pasted on?

I contend that the duration is PART of the effect of a spell -- and Spell Turning has a duration of 10 minutes per caster level, or until discharged.

Insisting the spell makes you functionally immune to targetted spells for only 150,000gp, constantly and permanently ... is what I call preposterous ...

... and downright munchkinish.

I guess I still don't understand why this is important in practice. I can imagine the scenario:

Player: "I activate my Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours."
(some adventuring ensues)
Player: "Ah. DM? How long's it been?"
DM: "Hmmm, 2 hours"
Player: "Ok, I activate my Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours."
(some adventuring ensues)
Player: "Ah. DM? How long's it been?"
(ad nauseam)

So... What's the point of making this distinction?

Andargor
 
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squabbling

In your guys squabbling could you perchance put a mention of whether or not what that guy posted as rules for a 1/day casting of it instead of continuous is correct?

It seems to me you guys are argueing over nothing. If it has a duration on it like one says it can be reused over and over as there is no limit on uses and if its just continuous without that its pretty much the same. However, i may be wrong, but theres a limit to how many spells can be absorbed per casting and if it was continous this wouldn't matter but if its not he would at least have to waste standard actions reactivating it in a long combat or several combats within the 2 hours. If this was the case it might make sense as he might not HAVE the standard action to do it and hence lose its protections. If its the other way I do agree its a bit too powerful to be basically Immune to all spells practically.
 

andargor said:
I guess I still don't understand why this is important in practice. I can imagine the scenario:

Player: "I activate my Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours."
(some adventuring ensues)
Player: "Ah. DM? How long's it been?"
DM: "Hmmm, 2 hours"
Player: "Ok, I activate my Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours."
(some adventuring ensues)
Player: "Ah. DM? How long's it been?"
(ad nauseam)

So... What's the point of making this distinction?

Andargor

Player: "I activate my Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours."
(the party makes camp)
DM: Okay, during the third watch, six hours into your camping, you are attacked by some Orcs out on night patrol.
Player: My spell turning is still up, right?
DM: No, you've been asleep for 6 hours, so it ran out almost four hours ago.

Also, the other aspect is the ring's spell turning effect can be "broken" -- it won't turn an INFINITE number of spell levels per activation.

Player: "I activate my Ring of Spell Turning"
DM: "Ok. It lasts 2 1/2 hours, and *rolling of dice* will turn 7 spell levels."
(some time later, the player is whacked by a Twin Hold Person)
DM: The second iteration of Hold Person knocks down the last of yoru spell turning, and only has a 40% chance to be turned.
Player: Aaaw, man, I wanted to attack this turn, not reactivate the ring!
 

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