JoeNotCharles
First Post
[sblock=OOC]
Darnit, I was being so careful with the "he" and the "it", and then I missed this one.
Now - what just happened? The dragon was at R12, I was at S11, right? So how did it get past me? Oh, harpy, right. Dammit.
Well, you said "moved" and not "shifted", so at least I get an OA before I become Dazed, right?
[/sblock]
Ironheart tumbles towards the harpy like a tree blowing in the wind. It is able to stop the movement only by digging its roots deep into the earth. Its bellow of defiance turns to a hacking cough as it is surrounded by the dragon's miss. When it gets its voice back it turns to the great beast and hacks at it over and over, screaming.
"KILL YOU! KILL YOU! HACK YOU! RIP YOUR SCALES AND EAT YOUR LIVER! CRACK YOUR TEETH! SHRED YOUR WINGS! TEAR OUT YOUR CLAWS AND GOUGE YOUR BRAIN! I - WILL - MAKE - YOU - SUFFER!"
Half of its strokes miss and strike the ground, but where each lands a wickedly spiked thorn grows, swiftly piercing its host (either the earth or the dragon's very flesh) until the beast crouches in the midst of a patch of iron brambles.
[sblock=Actions]
OA on dragon: OA on Dragon (1d20+9=26, 1d10+10=16) Hits AC 26 for 16 damage (AC 27 if Rock counts as an ally for Thicket Defense). If I hit, it is slowed until the end of its turn due to Sudden Roots and I regain 5 hp.
Save vs Immobilize (Font of Life): Save vs Immobilize (1d20=8) Fail.
Standard: Earth Spikes on Dragon: Earth Spikes on dragon (1d20+9=20, 1d10+10=13) Hits AC 20 - probably wasted, but if not, does 13 damage and until end of my next turn target's space and each adjacent square are filled with spikes that do 5 damage to any enemy that enters the area or starts its turn there, and I regain another 5 hp
Standard: Earth Spikes on Dragon: OA on Dragon (1d20+9=26, 1d10+10=16) If AC 26 hits, does 16 damage and until end of my next turn target's space and each adjacent square are filled with spikes that do 5 damage to any enemy that enters the area or starts its turn there, and I regain 5 hp
Free: Mark the dragon with Nature's Wrath (I looked it up, I can do free actions while dazed)
End of turn: Save vs Immobilize; save vs daze (1d20=3, 1d20=12) Still immobilized, no longer dazed
[/sblock]
[sblock=Ironheart stat block]Ironheart- Wood Woad Warden 3
Passive Perception: 11 (13 in wooded feywild), Passive Insight: 11
AC:18, Fort:17, Reflex:11, Will:13 -- Speed:68
HP:34/49, Bloodied:24, Surge Value:12, Surges left:10/13
Initiative +1
Action Points:1, Second Wind: used
Powers: Warden's Fury, Warden's Grasp, Strength of Stone, Warden's Lunge,Wood Woad Resolve, Earth Spikes, Earthgrasp Strike, Fearsome Ram Attack, Form of the Fearsome Ram, Nature's Abundance
[/sblock]
Writhing tendrils spring from the ground at his every step, and when he halts they begin to entangle the dragon's claws.
Darnit, I was being so careful with the "he" and the "it", and then I missed this one.
Now - what just happened? The dragon was at R12, I was at S11, right? So how did it get past me? Oh, harpy, right. Dammit.
Well, you said "moved" and not "shifted", so at least I get an OA before I become Dazed, right?
[/sblock]
Ironheart tumbles towards the harpy like a tree blowing in the wind. It is able to stop the movement only by digging its roots deep into the earth. Its bellow of defiance turns to a hacking cough as it is surrounded by the dragon's miss. When it gets its voice back it turns to the great beast and hacks at it over and over, screaming.
"KILL YOU! KILL YOU! HACK YOU! RIP YOUR SCALES AND EAT YOUR LIVER! CRACK YOUR TEETH! SHRED YOUR WINGS! TEAR OUT YOUR CLAWS AND GOUGE YOUR BRAIN! I - WILL - MAKE - YOU - SUFFER!"
Half of its strokes miss and strike the ground, but where each lands a wickedly spiked thorn grows, swiftly piercing its host (either the earth or the dragon's very flesh) until the beast crouches in the midst of a patch of iron brambles.
[sblock=Actions]
Save vs Immobilize (Font of Life): Save vs Immobilize (1d20=8) Fail.
Standard: Earth Spikes on Dragon: OA on Dragon (1d20+9=26, 1d10+10=16) If AC 26 hits, does 16 damage and until end of my next turn target's space and each adjacent square are filled with spikes that do 5 damage to any enemy that enters the area or starts its turn there, and I regain 5 hp
Free: Mark the dragon with Nature's Wrath (I looked it up, I can do free actions while dazed)
End of turn: Save vs Immobilize; save vs daze (1d20=3, 1d20=12) Still immobilized, no longer dazed
[/sblock]
[sblock=Ironheart stat block]Ironheart- Wood Woad Warden 3
Passive Perception: 11 (13 in wooded feywild), Passive Insight: 11
AC:18, Fort:17, Reflex:11, Will:13 -- Speed:
HP:34/49, Bloodied:24, Surge Value:12, Surges left:10/13
Initiative +1
Action Points:
Powers: Warden's Fury, Warden's Grasp, Strength of Stone, Warden's Lunge,
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