Rise of the Necromancer IC


log in or register to remove this ad

eayres33

Explorer
GM:
The room looks in order to Lothoc with no traps or levels that can be seen. The only thing that looks off is the top of the casket, some of the markings do not seem to line up.
 


eayres33

Explorer
GM:
They do not line up as if the top had been removed before and that when it was replaced it does not fit the same way as it did before.
 

Fradak

Explorer
OOC: Djahk did a survival roll to check if somebody visit the place recently. Did he get anything corroborating Lothoc observations?
 

eayres33

Explorer
GM:
Djahk notices two very faint sets of tracks in the dust, they have almost faded away, one regular paced and one larger with its feet either heavy, or dragging.
 


Reaching over to Djahakar as he was going over the casket Lothoc put his hand on his shoulder and slight pulled him back.
"Let us be careful, it seems like the top has been moved and has not been placed back correctly."
He then toke a few steps towards the casket and placed his hands on the edge ready to push it off.
"Djahakar, come and let us open this to see if the Heirloom is still there."

 

eayres33

Explorer
As Lothoc touches the edge of the casket a loud guttural groan is heard from inside and the lid flies through the air as a severely rotted form of an Orge Zombie emerges.

GM:
Djahk cannot tell how long ago the tracts were made.
If I can get everyone to role initiative. I will get a layout of the room posted tomorrow sometime. The Zombie is at around half strength due to its state of advanced decomposition.

[sblock=Orge Zombie]
Largeundead, neutralevil
ArmorClass 8 HitPoints 45 Speed30ft.
STR 19 +4 DEX 6 (-2) CON 18 (+4) INT 3 (-4) WIS 6 (-2) CHA 5 (-3)
Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60ft., passive Perception 8
Languages understands Common and Giant but can’t speak
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack:+6to hit,reach5ft., one target. Hit 1d8+4 bludgeoning damage [/sblock]

 


Remove ads

Top